Szatany
First Post
Thats for sure. Are you liking this idea as an ARM?Advanced rule module...
Warder
This entire thread's premise falls under advanced rules.
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Thats for sure. Are you liking this idea as an ARM?Advanced rule module...
Warder
Thats for sure. Are you liking this idea as an ARM?
Thats for sure. Are you liking this idea as an ARM?
This entire thread's premise falls under advanced rules.
Rogues can be helped out by not needing to use all their skills, but "at least 3" or something (imagine the pain an elven rogue jack of all trades would go through, otherwise!).That is an interesting approach to leveling, but note that (as presented) it actually makes the process of leveling harder for rogues, since they will have more skills. I think a "do all these things" approach is a very cool idea, but it would need a lot of close monitoring to ensure that it doesn't disadvantage a particular class.
D&D has never managed without elites and solos in some form. 4e merely formalised it.
5e might be able to manage without. But past evidence suggests that the odds are very much against it.
However, I would say that D&D has always had solos. Back in the day, we called them "Dragons". Dragons had lots of special rules for making multiple crazy attacks in the same round, etc. Critters in that category of trouble-maker will need special rules to allow them to handle a whole party at once and be interesting, rather than just take 50 rounds. Call it "solo", "boss-monster", "climactic battle critter", whatever.
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Ugh this thread is reminding me how much I despise XP budgeting.