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<blockquote data-quote="nnms" data-source="post: 5773986" data-attributes="member: 83293"><p>In pre 1989 D&D, you got the majority of your XP from finding treasure and not from killing monsters.</p><p></p><p>This is actually a really well thought out piece of game design.</p><p></p><p>Combine it with fast combat, lethal monsters and wandering monsters and the play becomes a whole lot more goal oriented. If monsters are deadly, dangerous and have a poor risk:reward ratio, you start concentrating on getting your job done rather than killing monsters.</p><p></p><p>So I definitely support XP coming from monsters being only 10-20% of total XP gained at most.</p><p></p><p>1 Gold = 1 XP or Quest XP being the greatest source of XP means that you end up prioritizing non-combat things as the player.</p><p></p><p>One change I'd suggest is having it equal 1 Xp for each GP you <em>spend </em>rather than find. And then encourage players to deal with castle building, temple building, political bribery, and other things that might interest them.</p><p></p><p>They don't get XPs for the GPs until they spend them and then they get to spend them on things that are important to them. A new set of armour. A horse. A small fort. A castle. Hiring mercenaries. Bribing officials. Making tribute to a temple. All sorts of neat stuff.</p></blockquote><p></p>
[QUOTE="nnms, post: 5773986, member: 83293"] In pre 1989 D&D, you got the majority of your XP from finding treasure and not from killing monsters. This is actually a really well thought out piece of game design. Combine it with fast combat, lethal monsters and wandering monsters and the play becomes a whole lot more goal oriented. If monsters are deadly, dangerous and have a poor risk:reward ratio, you start concentrating on getting your job done rather than killing monsters. So I definitely support XP coming from monsters being only 10-20% of total XP gained at most. 1 Gold = 1 XP or Quest XP being the greatest source of XP means that you end up prioritizing non-combat things as the player. One change I'd suggest is having it equal 1 Xp for each GP you [I]spend [/I]rather than find. And then encourage players to deal with castle building, temple building, political bribery, and other things that might interest them. They don't get XPs for the GPs until they spend them and then they get to spend them on things that are important to them. A new set of armour. A horse. A small fort. A castle. Hiring mercenaries. Bribing officials. Making tribute to a temple. All sorts of neat stuff. [/QUOTE]
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