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Experiences with letting players control a ship?
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<blockquote data-quote="NewJeffCT" data-source="post: 5334195" data-attributes="member: 10784"><p>Sorry, I did not make my point very well. I had meant to say that if you are involved in a lower magic ship-to-ship fantasy campaign, having a non-scripted encounter would likely be much easier to do than if you had a complex game of flying ships and/or high magic or high tech. With flying (through the air or space), you have two dimensions instead of two and higher magic and/or tech means there are many more options and (likely) greater range, so it would be more difficult/less fun to run a combat where you can just pummel the bad guys from a mile away with your cannons or from 1000 feet with multiple fireballs.</p><p></p><p>It really depends on what you are looking for in game. Running a complex ship encounter might take some work and a few combats before everybody (including the DM) gets the feel of it and it becomes smoother at the table.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5334195, member: 10784"] Sorry, I did not make my point very well. I had meant to say that if you are involved in a lower magic ship-to-ship fantasy campaign, having a non-scripted encounter would likely be much easier to do than if you had a complex game of flying ships and/or high magic or high tech. With flying (through the air or space), you have two dimensions instead of two and higher magic and/or tech means there are many more options and (likely) greater range, so it would be more difficult/less fun to run a combat where you can just pummel the bad guys from a mile away with your cannons or from 1000 feet with multiple fireballs. It really depends on what you are looking for in game. Running a complex ship encounter might take some work and a few combats before everybody (including the DM) gets the feel of it and it becomes smoother at the table. [/QUOTE]
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