What are peoples experiences with letting the players control a ship, be it a normal sea bound one, flying or even space ship?
I do not only mean using it as "behind the scenes" way to let them move around, but actually controling the ship in a combat situation.
Naturally not all players can controll the ship at the same time and making it a democratic vote will make combat take ages. Its also not really immersive.
The most logical and as far as I have seen most often used approach is giving each player a specific role on the ship like captain, helmsman, etc.
But even then, players are just taking turns in doing something while the others watch. And while I would work for a short, single adventure, basing an entire campaign on this premise doesn't sound very entertaining to me either.
So, has someone has an advice how to make such a game fun for everyone while still giving the players the control over the ship instead of having NPCs run the whole show?
Edit:
This comic does touch this subject somewhat.
http://nodwick.humor.gamespy.com/ffn/index.php?date=2010-09-21
I do not only mean using it as "behind the scenes" way to let them move around, but actually controling the ship in a combat situation.
Naturally not all players can controll the ship at the same time and making it a democratic vote will make combat take ages. Its also not really immersive.
The most logical and as far as I have seen most often used approach is giving each player a specific role on the ship like captain, helmsman, etc.
But even then, players are just taking turns in doing something while the others watch. And while I would work for a short, single adventure, basing an entire campaign on this premise doesn't sound very entertaining to me either.
So, has someone has an advice how to make such a game fun for everyone while still giving the players the control over the ship instead of having NPCs run the whole show?
Edit:
This comic does touch this subject somewhat.
http://nodwick.humor.gamespy.com/ffn/index.php?date=2010-09-21
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