Graf
Explorer
(sorry to start another warcraft thread when there is already one of the first page)
My brother is considering begining a warcraft game. We liked the games and think there is a lot of potential in the world for a certain kind of story (kick down the doors, kill monsters, with occasional bits of politics to break up the bloodshed).
Unfortunately the Warcraft book seems to be about as much miss as hit. They have a lot of things (like the paladin PrC) that are deliberately different than DnD but aren't really like the computer games. And a lot of the stuff that could have been easily included in a DnD type system hasn't.
(he was particularly frustrated that the undead, a major big part of Warcraft3, don't get any kind of treatment).
It's been out for a bit, I assume people have had experiences.
Have you tweeted the rules to get them closer to the games? How?
How about balance rules... some stuff looks unbalanced, other stuff (Tauren Warstomp feat?) looks pretty weak.
Share please.
Thanks!
My brother is considering begining a warcraft game. We liked the games and think there is a lot of potential in the world for a certain kind of story (kick down the doors, kill monsters, with occasional bits of politics to break up the bloodshed).
Unfortunately the Warcraft book seems to be about as much miss as hit. They have a lot of things (like the paladin PrC) that are deliberately different than DnD but aren't really like the computer games. And a lot of the stuff that could have been easily included in a DnD type system hasn't.
(he was particularly frustrated that the undead, a major big part of Warcraft3, don't get any kind of treatment).
It's been out for a bit, I assume people have had experiences.
Have you tweeted the rules to get them closer to the games? How?
How about balance rules... some stuff looks unbalanced, other stuff (Tauren Warstomp feat?) looks pretty weak.
Share please.
Thanks!