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Experiencing Coriolis the Third Horizon
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<blockquote data-quote="Connorsrpg" data-source="post: 7716403" data-attributes="member: 19265"><p>This book has shaped our games of late. Whilst the setting is fantastic, we are adapting the rules for a Star Wars game. (Just love many species of aliens too much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Using DPs as Dark Side Points etc.</p><p></p><p>This rules set is one of the simplest, yet most fun I have tried in a long time. I really like it. It is not as harsh as Mutant: Year Zero, b/c instead of actual stats (of which you only have 4 maxed out to 4 - with one being allowed to be 5) dropping as you get damaged, you have a hit point and mind point pool. So your attributes don't actually drop which means your rolls don't get harder. So less gritty than MYZ but still based on the awesome 'roll a 6 to succeed'.</p><p></p><p>No maths needed after rolling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Just look for 6's, though is enough complexities with rerolls and crits (3+ 6's rolled). Great system. I highly recommend this book to everyone interested in sci-fi, but also just for its easily ported system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 7716403, member: 19265"] This book has shaped our games of late. Whilst the setting is fantastic, we are adapting the rules for a Star Wars game. (Just love many species of aliens too much ;)). Using DPs as Dark Side Points etc. This rules set is one of the simplest, yet most fun I have tried in a long time. I really like it. It is not as harsh as Mutant: Year Zero, b/c instead of actual stats (of which you only have 4 maxed out to 4 - with one being allowed to be 5) dropping as you get damaged, you have a hit point and mind point pool. So your attributes don't actually drop which means your rolls don't get harder. So less gritty than MYZ but still based on the awesome 'roll a 6 to succeed'. No maths needed after rolling ;) Just look for 6's, though is enough complexities with rerolls and crits (3+ 6's rolled). Great system. I highly recommend this book to everyone interested in sci-fi, but also just for its easily ported system. :) [/QUOTE]
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