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First Post
Just a little something I've been working on, trying to fill a niche that isn't fully matched by existing classes or multiclassing. Well not to *my* satisfaction anyways. Basically just a dextrous fighter-type, taking a bit of the fighter and more of the rogue. Not much in the way of unique abilities, though. Let me know what you think.
New Core Class:
Battle Dancer
Hit die: d8
Skills: Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Move Silently (Dex), Perform (Cha), Profession (Wis), Tumble (Dex)
Skill points: 2/level
Weapon and Armor proficiences: All simple and martial weapons, light armor and shields.
BAB progression: As fighter
Good saves: Fort, Ref
Level/Special
1 Dual Wield
2 Evasion
3 Uncanny Dodge (Dex to AC)
4 Battle Dance (+1 AC)
5
6 Uncanny Dodge (can't be flanked), Increased Speed
7
8 Battle Dance (+2)
9
10 Special Abilty
11 Uncanny Dodge (+1 vs traps)
12 Battle Dance (+3)
13 Special Abilty
14 Uncanny Dodge (+2 vs traps)
15
16 Battle Dance (+4), Special Abilty
17 Uncanny Dodge (+3 vs traps)
18
19 Special Abilty
20 Battle Dance (+5), Uncanny Dodge (+4 vs traps)
Dual Wield: As the ranger ability, including the restiction to light armors. However, it applies as equally well to double weapon.
(Side note: my paticular alt ranger no longer has this, but has extra favored enemies at levels 2 and 3. But I know you dont care about yet *another* alt ranger.
)
Evasion: Same as rogue ability
Uncanny dodge: Same as rogue ability
Battle Dance: When wearing light armor or no armor, the battle dancer gains a dodge bonus to AC equal to this value. This bonus is lost whenever she would lose her dex bonus to ac.
Increased Speed: When wearing light armor or no armor the battle dancers base speed increases. Treat the battle dancer as a monk of one half her class level to determine base speed. If the battle dancer also has monk levels these levels may stack, but only when she wears no armor.
Special Ability: As rogue, but only the following abilities: Defensive Roll, Improved Evasion, or any Feat.
Like I said, nothing special here, just splicing together class abilities. I like minor variant classes like this, it reduces the need for shoehorning multiclassed characters into a character concept. This one I made for two reasons: there wasn't a single core class with both good fort and reflex, and I wanted the lightly armored two weapon lovers to not need to be rangers as well.
Skills are good but skill points are low, they spend more time spinning around than studying I guess.
They can use shields but almost never more than a buckler or small shield, especially if they perfer to dual wield. Of course they can just use spiked shields or somesuch.
I already mentioned my ranger variant, but heres a couple more you may find of interest:
PC Worthy Expert: Added a Skill Bonus (+1 to any class skill) at 2nd and every 4 after, as well as a skill based feat (skill focus, awareness and the like) at 4th and every 4 after. If they have disable device as a class skill they can disarm traps as a rogue, and if they have search too they can find them as well. For their 12th level or higher feat they can opt for skill mastery instead, as a rogue.
Paladin: Optional swapping of mount for a Divine Weapon, starts off as a +1 blessed weapon that acts as a phylactery of faithfulness and can be improved like a samurai's blade. Instead of burning expensive insense you donate to your church and/or cause and spend an equal amount of time praying. Also I allow slight changes to powers depending on patron diety.
Well there you go, enjoy and comment!
*Throws post to the forum wolves*
New Core Class:
Battle Dancer
Hit die: d8
Skills: Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Move Silently (Dex), Perform (Cha), Profession (Wis), Tumble (Dex)
Skill points: 2/level
Weapon and Armor proficiences: All simple and martial weapons, light armor and shields.
BAB progression: As fighter
Good saves: Fort, Ref
Level/Special
1 Dual Wield
2 Evasion
3 Uncanny Dodge (Dex to AC)
4 Battle Dance (+1 AC)
5
6 Uncanny Dodge (can't be flanked), Increased Speed
7
8 Battle Dance (+2)
9
10 Special Abilty
11 Uncanny Dodge (+1 vs traps)
12 Battle Dance (+3)
13 Special Abilty
14 Uncanny Dodge (+2 vs traps)
15
16 Battle Dance (+4), Special Abilty
17 Uncanny Dodge (+3 vs traps)
18
19 Special Abilty
20 Battle Dance (+5), Uncanny Dodge (+4 vs traps)
Dual Wield: As the ranger ability, including the restiction to light armors. However, it applies as equally well to double weapon.
(Side note: my paticular alt ranger no longer has this, but has extra favored enemies at levels 2 and 3. But I know you dont care about yet *another* alt ranger.

Evasion: Same as rogue ability
Uncanny dodge: Same as rogue ability
Battle Dance: When wearing light armor or no armor, the battle dancer gains a dodge bonus to AC equal to this value. This bonus is lost whenever she would lose her dex bonus to ac.
Increased Speed: When wearing light armor or no armor the battle dancers base speed increases. Treat the battle dancer as a monk of one half her class level to determine base speed. If the battle dancer also has monk levels these levels may stack, but only when she wears no armor.
Special Ability: As rogue, but only the following abilities: Defensive Roll, Improved Evasion, or any Feat.
Like I said, nothing special here, just splicing together class abilities. I like minor variant classes like this, it reduces the need for shoehorning multiclassed characters into a character concept. This one I made for two reasons: there wasn't a single core class with both good fort and reflex, and I wanted the lightly armored two weapon lovers to not need to be rangers as well.
Skills are good but skill points are low, they spend more time spinning around than studying I guess.

I already mentioned my ranger variant, but heres a couple more you may find of interest:
PC Worthy Expert: Added a Skill Bonus (+1 to any class skill) at 2nd and every 4 after, as well as a skill based feat (skill focus, awareness and the like) at 4th and every 4 after. If they have disable device as a class skill they can disarm traps as a rogue, and if they have search too they can find them as well. For their 12th level or higher feat they can opt for skill mastery instead, as a rogue.
Paladin: Optional swapping of mount for a Divine Weapon, starts off as a +1 blessed weapon that acts as a phylactery of faithfulness and can be improved like a samurai's blade. Instead of burning expensive insense you donate to your church and/or cause and spend an equal amount of time praying. Also I allow slight changes to powers depending on patron diety.
Well there you go, enjoy and comment!

*Throws post to the forum wolves*