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Experimenting with the Cresthaven RPG Rules Lawyer
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<blockquote data-quote="Tonguez" data-source="post: 9464267" data-attributes="member: 1125"><p>I like to use unusual characters to test these AI generators and one of my Go toos is Adrian Mole, thus:</p><p></p><h3>Character Concept: Adrian Mole (age 20)</h3><p>Adrian Mole is a reflective and awkward young adult, aspiring to be a writer but often caught up in the complexities of life. His character could be best reflected in a <strong>Grifter</strong> class, leveraging skills like <strong>Persuasion</strong> and <strong>Deception</strong>—not because he is a con artist, but due to his constant attempts to navigate social situations and persuade others with his writing and ideas.</p><h4>1. <strong>Race: Human</strong></h4><p>Adrian's character is fundamentally human, with strengths and flaws. Humans are versatile, allowing a good balance of abilities.</p><ul> <li data-xf-list-type="ul"><strong>Human Racial Traits</strong>: +1 to all ability scores, a great fit for his generally average but multifaceted personality.</li> </ul><p>Details: <a href="https://www.cresthavenrpg.com/creating-characters/races/human/" target="_blank">Human Race Traits</a></p><h4>2. <strong>Class: Grifter</strong></h4><p>Adrian’s wit, attempts at persuasion, and social blunders align with the Grifter class, using charisma to navigate tricky situations, though often with less success.</p><ul> <li data-xf-list-type="ul"><strong>Primary Skills</strong>:<ul> <li data-xf-list-type="ul"><strong>Persuasion</strong> (to reflect his writing aspirations and attempts at social interaction)</li> <li data-xf-list-type="ul"><strong>Gambler</strong> (Adrian often takes risks, even if they don’t pay off)</li> <li data-xf-list-type="ul"><strong>Deception</strong> (not malicious, but Adrian often finds himself in awkward situations where he’s not fully honest)</li> </ul></li> </ul><p>Details: <a href="https://www.cresthavenrpg.com/creating-characters/classes/grifter/" target="_blank">Grifter Class</a></p><h4>3. <strong>Ability Scores</strong></h4> <ul> <li data-xf-list-type="ul"><strong>Strength</strong>: 8 (Adrian isn’t physically strong or imposing)</li> <li data-xf-list-type="ul"><strong>Dexterity</strong>: 10 (He’s average, not especially agile or clumsy)</li> <li data-xf-list-type="ul"><strong>Constitution</strong>: 9 (Adrian often complains about his health and general wellbeing)</li> <li data-xf-list-type="ul"><strong>Intelligence</strong>: 14 (He considers himself an intellectual, aspiring to be a writer)</li> <li data-xf-list-type="ul"><strong>Wisdom</strong>: 10 (His decisions are average, often made in youthful naivety)</li> <li data-xf-list-type="ul"><strong>Charisma</strong>: 14 (Though awkward, Adrian tries hard to be liked and gain social acceptance)</li> </ul><p>These reflect his slightly above-average intellect and charm but below-average physical traits.</p><h4>4. <strong>Equipment</strong></h4><p>Adrian doesn’t need heavy armor or weapons. His essentials include:</p><ul> <li data-xf-list-type="ul"><strong>Simple clothes</strong> (reflecting his modest upbringing)</li> <li data-xf-list-type="ul"><strong>Writing materials</strong> (to document his thoughts and stories)</li> </ul><h3>Narrative Elements:</h3> <ul> <li data-xf-list-type="ul"><strong>Backstory</strong>: Adrian is a young man from a modest background, full of dreams but often too caught up in his inner world. He tries his best to navigate society and relationships with a degree of awkwardness.</li> <li data-xf-list-type="ul"><strong>Motivation</strong>: To make a name for himself through writing, though often distracted by life's challenges.</li> </ul><p>For more information, see the <a href="https://www.cresthavenrpg.com/creating-characters/" target="_blank">character creation overview</a> and <a href="https://www.cresthavenrpg.com/creating-characters/classes/grifter/" target="_blank">Grifter class page</a>.</p><p></p><p></p><h3><strong>Character Concept: Solomon Kane</strong></h3><p>[spoiler]</p><p>Solomon Kane is a wandering Puritan with an unshakable sense of justice, driven to destroy evil in all its forms. He's characterized by his unyielding will, knowledge of the occult, and his exceptional fighting skills, particularly with a sword. His stern demeanor and Puritan faith would make him a perfect fit for a <strong>Paladin</strong>, with a dark, brooding twist.</p><h4>1. <strong>Race: Human</strong></h4><p>As a human, Solomon Kane gains versatility and the opportunity to excel in multiple areas. His dedication and moral conviction align well with the human traits.</p><ul> <li data-xf-list-type="ul"><strong>Human Racial Traits</strong>: +1 to all ability scores, which reflects Kane's overall balance between martial prowess, mental fortitude, and moral strength.</li> </ul><p>Details: <a href="https://www.cresthavenrpg.com/creating-characters/races/human/" target="_blank">Human Race Traits</a></p><h4>2. <strong>Class: Paladin</strong></h4><p>The <strong>Paladin</strong> class is ideal for Solomon Kane's character, as he embodies many traits associated with paladins—devotion to justice, protection of the innocent, and fierce combat against evil forces. However, unlike traditional knights, Kane is more of a lone wanderer, with a less formal approach to chivalry, making him a darker, more solitary version of a Paladin.</p><ul> <li data-xf-list-type="ul"><strong>Primary Skills</strong>:<ul> <li data-xf-list-type="ul"><strong>Rally</strong>: To inspire fear in evil and strength in allies.</li> <li data-xf-list-type="ul"><strong>Diplomacy</strong>: Kane may be a warrior, but he often uses persuasion or intimidation to confront evil without resorting to violence immediately.</li> <li data-xf-list-type="ul"><strong>Strategic Awareness</strong>: Solomon Kane is a tactical thinker, aware of how to approach battles against stronger foes.</li> </ul></li> </ul><p>Details: <a href="https://www.cresthavenrpg.com/2023/04/05/paladin/" target="_blank">Paladin Class</a></p><h4>3. <strong>Ability Scores</strong>:</h4> <ul> <li data-xf-list-type="ul"><strong>Strength</strong>: 15 (Solomon is physically powerful and skilled in combat)</li> <li data-xf-list-type="ul"><strong>Dexterity</strong>: 14 (His agility aids him in combat and when moving through dangerous terrain)</li> <li data-xf-list-type="ul"><strong>Constitution</strong>: 14 (He has remarkable endurance, often persevering against overwhelming odds)</li> <li data-xf-list-type="ul"><strong>Intelligence</strong>: 12 (While not a scholar, Kane has deep knowledge of the occult and battlefield tactics)</li> <li data-xf-list-type="ul"><strong>Wisdom</strong>: 15 (He has great intuition and an iron sense of morality)</li> <li data-xf-list-type="ul"><strong>Charisma</strong>: 13 (While stern, his commanding presence often influences others)</li> </ul><p>These stats reflect Kane's combination of martial skill, survival instinct, and moral clarity.</p><h4>4. <strong>Equipment</strong>:</h4> <ul> <li data-xf-list-type="ul"><strong>Rapier</strong> or <strong>Sword</strong>: Solomon Kane’s weapon of choice is often depicted as a rapier, but in the Cresthaven setting, you can flavor it as a light but deadly sword.</li> <li data-xf-list-type="ul"><strong>Pistol</strong>: A rare but potent firearm, used sparingly (if allowed by the setting).</li> <li data-xf-list-type="ul"><strong>Leather Armor</strong>: While not heavily armored, Kane relies on agility and tactics rather than bulky protection.</li> <li data-xf-list-type="ul"><strong>Occult Artifacts</strong>: He often carries trinkets or talismans to ward off evil or offer protection against dark magic.</li> </ul><p>Details on equipment can be found here: <a href="https://www.cresthavenrpg.com/creating-characters/equipment/" target="_blank">Equipment Page</a></p><h4>5. <strong>Spells and Abilities</strong>:</h4> <ul> <li data-xf-list-type="ul"><strong>Divine Smite</strong>: Kane often calls upon the power of righteousness to strike down evil foes.</li> <li data-xf-list-type="ul"><strong>Divination</strong>: Though Kane isn’t a wizard, his understanding of supernatural forces allows him to detect the presence of evil and the occult, making him a skilled investigator of dark forces.</li> </ul><p>For more ideas on spells and abilities, check out: <a href="https://www.cresthavenrpg.com/2023/04/05/paladin/" target="_blank">Paladin Class Abilities</a></p><h3><strong>Narrative Elements</strong>:</h3> <ul> <li data-xf-list-type="ul"><strong>Backstory</strong>: Solomon Kane is a lone wanderer, driven by his puritanical faith and a personal vow to rid the world of evil. His travels take him across dangerous lands, fighting creatures of darkness, malevolent sorcerers, and corrupt men alike. His unwavering moral compass drives him forward, no matter the cost.</li> <li data-xf-list-type="ul"><strong>Motivation</strong>: Kane seeks justice and vengeance against the wicked, driven by his faith and a desire to ensure that evil is eradicated.</li> </ul><p>This adaptation makes Solomon Kane an excellent <strong>Paladin</strong> in Cresthaven RPG, blending combat prowess with a relentless moral pursuit.</p><p>For more about creating a character like Solomon Kane, visit the <a href="https://www.cresthavenrpg.com/2023/04/05/paladin/" target="_blank">Paladin class page</a> and <a href="https://www.cresthavenrpg.com/creating-characters/races/human/" target="_blank">Human race page</a>.</p><p>[/spoiler]</p><p></p><h3><strong>Character Concept: Rincewind the Wizzard</strong></h3><p><strong>[spoiler][/spoiler]</strong>[spoiler]</p><p>Rincewind is a failed wizard who can barely cast spells, but he has an incredible talent for avoiding danger and surviving the most unlikely situations. He’s not a brave or skilled adventurer, but he always seems to land on his feet (barely). This character would lean heavily on <strong>intelligence</strong> (for wizardry) but also <strong>dexterity</strong> (for escaping), while the emphasis on magic will be more theoretical than practical.</p><h4>1. <strong>Race: Human</strong></h4><p>Rincewind is a human, and his average physical and mental traits make this race an ideal fit. He is unremarkable in many ways except for his knowledge of how <em>not</em> to die.</p><ul> <li data-xf-list-type="ul"><strong>Human Racial Traits</strong>: +1 to all ability scores is fitting for Rincewind’s general averageness, though his stats will show his specific weaknesses and strengths.</li> </ul><p>Details: <a href="https://www.cresthavenrpg.com/creating-characters/races/human/" target="_blank">Human Race Traits</a></p><h4>2. <strong>Class: Wizard</strong></h4><p>While Rincewind is technically a wizard, he has famously failed at casting spells. To reflect this, the <strong>Wizard</strong> class will focus on his knowledge of magic without much practical application. His key spells will either fail or be useless in many situations, but his <strong>survival</strong> and <strong>intelligence</strong> will keep him alive.</p><ul> <li data-xf-list-type="ul"><strong>Primary Skills</strong>:<ul> <li data-xf-list-type="ul"><strong>Divination</strong>: He seems to know when things will go wrong and avoid them.</li> <li data-xf-list-type="ul"><strong>Arcane Knowledge</strong>: Rincewind is technically knowledgeable, though he’s bad at using his magic practically.</li> <li data-xf-list-type="ul"><strong>Stealth</strong>: Not typically a wizard's skill, but Rincewind is excellent at hiding and running away.</li> </ul></li> </ul><p>Details: <a href="https://www.cresthavenrpg.com/creating-characters/classes/learned-spellcaster/" target="_blank">Wizard Class</a></p><h4>3. <strong>Ability Scores</strong>:</h4> <ul> <li data-xf-list-type="ul"><strong>Strength</strong>: 9 (Rincewind is not physically strong)</li> <li data-xf-list-type="ul"><strong>Dexterity</strong>: 15 (He’s excellent at running and dodging danger)</li> <li data-xf-list-type="ul"><strong>Constitution</strong>: 10 (He’s surprisingly resilient, managing to survive despite constant danger)</li> <li data-xf-list-type="ul"><strong>Intelligence</strong>: 14 (He knows a lot about magic, even if he can’t cast spells effectively)</li> <li data-xf-list-type="ul"><strong>Wisdom</strong>: 12 (He has great survival instincts, often knowing when to run)</li> <li data-xf-list-type="ul"><strong>Charisma</strong>: 10 (Rincewind isn’t particularly likable or persuasive, but he’s not completely without charm)</li> </ul><p>These scores reflect his intelligence and dexterity, his primary strengths, while his constitution reflects his average ability to survive physical dangers.</p><h4>4. <strong>Equipment</strong>:</h4> <ul> <li data-xf-list-type="ul"><strong>Pointy Hat</strong>: The iconic hat that says “WIZZARD” on it in a somewhat shabby state.</li> <li data-xf-list-type="ul"><strong>Robes</strong>: Traditional wizard robes, though often torn, dirty, or otherwise unremarkable.</li> <li data-xf-list-type="ul"><strong>Book of Spells</strong> (mostly theoretical): Though he carries it, Rincewind rarely gets any actual use from it.</li> <li data-xf-list-type="ul"><strong>Luggage (optional)</strong>: If you want to capture a little of the magic from Discworld, you could include a magical or animated item that serves him despite his incompetence.</li> </ul><p>For more details, check out the <a href="https://www.cresthavenrpg.com/creating-characters/equipment/" target="_blank">Equipment Page</a>.</p><h4>5. <strong>Spells and Abilities</strong>:</h4> <ul> <li data-xf-list-type="ul"><strong>Arcane Failures</strong>: Rincewind's spells often fizzle or backfire. You can roleplay this by having him roll disadvantage or have misfires on his spells.</li> <li data-xf-list-type="ul"><strong>Escape</strong>: Rincewind’s real skill lies in his ability to run. Using <strong>Stealth</strong> or <strong>Divination</strong>, he avoids danger rather than engaging with it.</li> <li data-xf-list-type="ul"><strong>Mana Management</strong>: Though Rincewind technically has mana to cast spells, it often goes unused or is spent on minor, non-combat spells.</li> </ul><p>For more wizard spells, visit the <a href="https://www.cresthavenrpg.com/creating-characters/classes/learned-spellcaster/" target="_blank">Wizard Class page</a>.</p><h3><strong>Narrative Elements</strong>:</h3> <ul> <li data-xf-list-type="ul"><strong>Backstory</strong>: Rincewind studied at Unseen University (or the Cresthaven equivalent), where he famously failed at wizardry. Despite this, he’s often thrown into dangerous situations, surviving mostly by running away.</li> <li data-xf-list-type="ul"><strong>Motivation</strong>: His primary goal is survival. Rincewind doesn’t seek adventure—it seeks him, and he spends most of his time trying to avoid it.</li> </ul><p>Rincewind’s <strong>Wizard</strong> class will lean heavily on roleplaying his failures in magic and his ability to escape danger rather than dealing with it directly.</p><p>For more ideas on building your character, check out the <a href="https://www.cresthavenrpg.com/creating-characters/races/human/" target="_blank">Human race page</a> and <a href="https://www.cresthavenrpg.com/creating-characters/classes/learned-spellcaster/" target="_blank">Wizard class page</a>.[/spoiler]</p><p></p><p></p><h4></h4></blockquote><p></p>
[QUOTE="Tonguez, post: 9464267, member: 1125"] I like to use unusual characters to test these AI generators and one of my Go toos is Adrian Mole, thus: [HEADING=2]Character Concept: Adrian Mole (age 20)[/HEADING] Adrian Mole is a reflective and awkward young adult, aspiring to be a writer but often caught up in the complexities of life. His character could be best reflected in a [B]Grifter[/B] class, leveraging skills like [B]Persuasion[/B] and [B]Deception[/B]—not because he is a con artist, but due to his constant attempts to navigate social situations and persuade others with his writing and ideas. [HEADING=3]1. [B]Race: Human[/B][/HEADING] Adrian's character is fundamentally human, with strengths and flaws. Humans are versatile, allowing a good balance of abilities. [LIST] [*][B]Human Racial Traits[/B]: +1 to all ability scores, a great fit for his generally average but multifaceted personality. [/LIST] Details: [URL='https://www.cresthavenrpg.com/creating-characters/races/human/']Human Race Traits[/URL] [HEADING=3]2. [B]Class: Grifter[/B][/HEADING] Adrian’s wit, attempts at persuasion, and social blunders align with the Grifter class, using charisma to navigate tricky situations, though often with less success. [LIST] [*][B]Primary Skills[/B]: [LIST] [*][B]Persuasion[/B] (to reflect his writing aspirations and attempts at social interaction) [*][B]Gambler[/B] (Adrian often takes risks, even if they don’t pay off) [*][B]Deception[/B] (not malicious, but Adrian often finds himself in awkward situations where he’s not fully honest) [/LIST] [/LIST] Details: [URL='https://www.cresthavenrpg.com/creating-characters/classes/grifter/']Grifter Class[/URL] [HEADING=3]3. [B]Ability Scores[/B][/HEADING] [LIST] [*][B]Strength[/B]: 8 (Adrian isn’t physically strong or imposing) [*][B]Dexterity[/B]: 10 (He’s average, not especially agile or clumsy) [*][B]Constitution[/B]: 9 (Adrian often complains about his health and general wellbeing) [*][B]Intelligence[/B]: 14 (He considers himself an intellectual, aspiring to be a writer) [*][B]Wisdom[/B]: 10 (His decisions are average, often made in youthful naivety) [*][B]Charisma[/B]: 14 (Though awkward, Adrian tries hard to be liked and gain social acceptance) [/LIST] These reflect his slightly above-average intellect and charm but below-average physical traits. [HEADING=3]4. [B]Equipment[/B][/HEADING] Adrian doesn’t need heavy armor or weapons. His essentials include: [LIST] [*][B]Simple clothes[/B] (reflecting his modest upbringing) [*][B]Writing materials[/B] (to document his thoughts and stories) [/LIST] [HEADING=2]Narrative Elements:[/HEADING] [LIST] [*][B]Backstory[/B]: Adrian is a young man from a modest background, full of dreams but often too caught up in his inner world. He tries his best to navigate society and relationships with a degree of awkwardness. [*][B]Motivation[/B]: To make a name for himself through writing, though often distracted by life's challenges. [/LIST] For more information, see the [URL='https://www.cresthavenrpg.com/creating-characters/']character creation overview[/URL] and [URL='https://www.cresthavenrpg.com/creating-characters/classes/grifter/']Grifter class page[/URL]. [HEADING=2][B]Character Concept: Solomon Kane[/B][/HEADING] [spoiler] Solomon Kane is a wandering Puritan with an unshakable sense of justice, driven to destroy evil in all its forms. He's characterized by his unyielding will, knowledge of the occult, and his exceptional fighting skills, particularly with a sword. His stern demeanor and Puritan faith would make him a perfect fit for a [B]Paladin[/B], with a dark, brooding twist. [HEADING=3]1. [B]Race: Human[/B][/HEADING] As a human, Solomon Kane gains versatility and the opportunity to excel in multiple areas. His dedication and moral conviction align well with the human traits. [LIST] [*][B]Human Racial Traits[/B]: +1 to all ability scores, which reflects Kane's overall balance between martial prowess, mental fortitude, and moral strength. [/LIST] Details: [URL='https://www.cresthavenrpg.com/creating-characters/races/human/']Human Race Traits[/URL] [HEADING=3]2. [B]Class: Paladin[/B][/HEADING] The [B]Paladin[/B] class is ideal for Solomon Kane's character, as he embodies many traits associated with paladins—devotion to justice, protection of the innocent, and fierce combat against evil forces. However, unlike traditional knights, Kane is more of a lone wanderer, with a less formal approach to chivalry, making him a darker, more solitary version of a Paladin. [LIST] [*][B]Primary Skills[/B]: [LIST] [*][B]Rally[/B]: To inspire fear in evil and strength in allies. [*][B]Diplomacy[/B]: Kane may be a warrior, but he often uses persuasion or intimidation to confront evil without resorting to violence immediately. [*][B]Strategic Awareness[/B]: Solomon Kane is a tactical thinker, aware of how to approach battles against stronger foes. [/LIST] [/LIST] Details: [URL='https://www.cresthavenrpg.com/2023/04/05/paladin/']Paladin Class[/URL] [HEADING=3]3. [B]Ability Scores[/B]:[/HEADING] [LIST] [*][B]Strength[/B]: 15 (Solomon is physically powerful and skilled in combat) [*][B]Dexterity[/B]: 14 (His agility aids him in combat and when moving through dangerous terrain) [*][B]Constitution[/B]: 14 (He has remarkable endurance, often persevering against overwhelming odds) [*][B]Intelligence[/B]: 12 (While not a scholar, Kane has deep knowledge of the occult and battlefield tactics) [*][B]Wisdom[/B]: 15 (He has great intuition and an iron sense of morality) [*][B]Charisma[/B]: 13 (While stern, his commanding presence often influences others) [/LIST] These stats reflect Kane's combination of martial skill, survival instinct, and moral clarity. [HEADING=3]4. [B]Equipment[/B]:[/HEADING] [LIST] [*][B]Rapier[/B] or [B]Sword[/B]: Solomon Kane’s weapon of choice is often depicted as a rapier, but in the Cresthaven setting, you can flavor it as a light but deadly sword. [*][B]Pistol[/B]: A rare but potent firearm, used sparingly (if allowed by the setting). [*][B]Leather Armor[/B]: While not heavily armored, Kane relies on agility and tactics rather than bulky protection. [*][B]Occult Artifacts[/B]: He often carries trinkets or talismans to ward off evil or offer protection against dark magic. [/LIST] Details on equipment can be found here: [URL='https://www.cresthavenrpg.com/creating-characters/equipment/']Equipment Page[/URL] [HEADING=3]5. [B]Spells and Abilities[/B]:[/HEADING] [LIST] [*][B]Divine Smite[/B]: Kane often calls upon the power of righteousness to strike down evil foes. [*][B]Divination[/B]: Though Kane isn’t a wizard, his understanding of supernatural forces allows him to detect the presence of evil and the occult, making him a skilled investigator of dark forces. [/LIST] For more ideas on spells and abilities, check out: [URL='https://www.cresthavenrpg.com/2023/04/05/paladin/']Paladin Class Abilities[/URL] [HEADING=2][B]Narrative Elements[/B]:[/HEADING] [LIST] [*][B]Backstory[/B]: Solomon Kane is a lone wanderer, driven by his puritanical faith and a personal vow to rid the world of evil. His travels take him across dangerous lands, fighting creatures of darkness, malevolent sorcerers, and corrupt men alike. His unwavering moral compass drives him forward, no matter the cost. [*][B]Motivation[/B]: Kane seeks justice and vengeance against the wicked, driven by his faith and a desire to ensure that evil is eradicated. [/LIST] This adaptation makes Solomon Kane an excellent [B]Paladin[/B] in Cresthaven RPG, blending combat prowess with a relentless moral pursuit. For more about creating a character like Solomon Kane, visit the [URL='https://www.cresthavenrpg.com/2023/04/05/paladin/']Paladin class page[/URL] and [URL='https://www.cresthavenrpg.com/creating-characters/races/human/']Human race page[/URL]. [/spoiler] [HEADING=2][B]Character Concept: Rincewind the Wizzard[/B][/HEADING] [B][spoiler][/spoiler][/B][spoiler] Rincewind is a failed wizard who can barely cast spells, but he has an incredible talent for avoiding danger and surviving the most unlikely situations. He’s not a brave or skilled adventurer, but he always seems to land on his feet (barely). This character would lean heavily on [B]intelligence[/B] (for wizardry) but also [B]dexterity[/B] (for escaping), while the emphasis on magic will be more theoretical than practical. [HEADING=3]1. [B]Race: Human[/B][/HEADING] Rincewind is a human, and his average physical and mental traits make this race an ideal fit. He is unremarkable in many ways except for his knowledge of how [I]not[/I] to die. [LIST] [*][B]Human Racial Traits[/B]: +1 to all ability scores is fitting for Rincewind’s general averageness, though his stats will show his specific weaknesses and strengths. [/LIST] Details: [URL='https://www.cresthavenrpg.com/creating-characters/races/human/']Human Race Traits[/URL] [HEADING=3]2. [B]Class: Wizard[/B][/HEADING] While Rincewind is technically a wizard, he has famously failed at casting spells. To reflect this, the [B]Wizard[/B] class will focus on his knowledge of magic without much practical application. His key spells will either fail or be useless in many situations, but his [B]survival[/B] and [B]intelligence[/B] will keep him alive. [LIST] [*][B]Primary Skills[/B]: [LIST] [*][B]Divination[/B]: He seems to know when things will go wrong and avoid them. [*][B]Arcane Knowledge[/B]: Rincewind is technically knowledgeable, though he’s bad at using his magic practically. [*][B]Stealth[/B]: Not typically a wizard's skill, but Rincewind is excellent at hiding and running away. [/LIST] [/LIST] Details: [URL='https://www.cresthavenrpg.com/creating-characters/classes/learned-spellcaster/']Wizard Class[/URL] [HEADING=3]3. [B]Ability Scores[/B]:[/HEADING] [LIST] [*][B]Strength[/B]: 9 (Rincewind is not physically strong) [*][B]Dexterity[/B]: 15 (He’s excellent at running and dodging danger) [*][B]Constitution[/B]: 10 (He’s surprisingly resilient, managing to survive despite constant danger) [*][B]Intelligence[/B]: 14 (He knows a lot about magic, even if he can’t cast spells effectively) [*][B]Wisdom[/B]: 12 (He has great survival instincts, often knowing when to run) [*][B]Charisma[/B]: 10 (Rincewind isn’t particularly likable or persuasive, but he’s not completely without charm) [/LIST] These scores reflect his intelligence and dexterity, his primary strengths, while his constitution reflects his average ability to survive physical dangers. [HEADING=3]4. [B]Equipment[/B]:[/HEADING] [LIST] [*][B]Pointy Hat[/B]: The iconic hat that says “WIZZARD” on it in a somewhat shabby state. [*][B]Robes[/B]: Traditional wizard robes, though often torn, dirty, or otherwise unremarkable. [*][B]Book of Spells[/B] (mostly theoretical): Though he carries it, Rincewind rarely gets any actual use from it. [*][B]Luggage (optional)[/B]: If you want to capture a little of the magic from Discworld, you could include a magical or animated item that serves him despite his incompetence. [/LIST] For more details, check out the [URL='https://www.cresthavenrpg.com/creating-characters/equipment/']Equipment Page[/URL]. [HEADING=3]5. [B]Spells and Abilities[/B]:[/HEADING] [LIST] [*][B]Arcane Failures[/B]: Rincewind's spells often fizzle or backfire. You can roleplay this by having him roll disadvantage or have misfires on his spells. [*][B]Escape[/B]: Rincewind’s real skill lies in his ability to run. Using [B]Stealth[/B] or [B]Divination[/B], he avoids danger rather than engaging with it. [*][B]Mana Management[/B]: Though Rincewind technically has mana to cast spells, it often goes unused or is spent on minor, non-combat spells. [/LIST] For more wizard spells, visit the [URL='https://www.cresthavenrpg.com/creating-characters/classes/learned-spellcaster/']Wizard Class page[/URL]. [HEADING=2][B]Narrative Elements[/B]:[/HEADING] [LIST] [*][B]Backstory[/B]: Rincewind studied at Unseen University (or the Cresthaven equivalent), where he famously failed at wizardry. Despite this, he’s often thrown into dangerous situations, surviving mostly by running away. [*][B]Motivation[/B]: His primary goal is survival. Rincewind doesn’t seek adventure—it seeks him, and he spends most of his time trying to avoid it. [/LIST] Rincewind’s [B]Wizard[/B] class will lean heavily on roleplaying his failures in magic and his ability to escape danger rather than dealing with it directly. For more ideas on building your character, check out the [URL='https://www.cresthavenrpg.com/creating-characters/races/human/']Human race page[/URL] and [URL='https://www.cresthavenrpg.com/creating-characters/classes/learned-spellcaster/']Wizard class page[/URL].[/spoiler] [HEADING=3][/HEADING] [/QUOTE]
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