To create a
gnome alchemist-acrobat character in
Cresthaven RPG who embodies wanderlust, quiet confidence, and relies on wits and alchemy over combat, we'll blend elements from the
Grifter class for acrobatic talents and
Shaman (Mixology) or
Wizard (Alchemy) for potion-crafting, focusing on utility spells. Let’s flesh out the character's stats and abilities to reflect their unique qualities.
Character Concept:
This character is a nimble, clever gnome who prefers using alchemy and trickery to avoid conflict. His wanderlust drives him to explore, while his quiet confidence keeps him calm, even when he’s unsure if his choices are right. He rides a giant carnivorous hamster, using it for travel and occasionally as a last resort in combat.
1. Race: Gnome
Gnomes are naturally inquisitive and creative, fitting this character’s alchemical and acrobatic nature. Their small size complements their preference for hiding and avoiding direct confrontation, while their intelligence aids in alchemical creations.
- Gnome Racial Traits: Gnomes get bonuses to Dexterity and Intelligence, ideal for acrobatics and alchemy.
2. Class: Grifter (with Alchemy focus)
The
Grifter class provides the acrobatic and stealthy skills needed for avoiding combat, hiding, and creating distractions. By adding alchemical talent, this gnome is also capable of crafting potions and concoctions to aid in exploration and survival.
- Primary Skills:
- Sleight of Hand: Useful for quick tricks, handling alchemical ingredients, or setting up distractions.
- Stealth: Essential for hiding and avoiding conflict.
- Mixology (Alchemy): A focus on creating potions, including utility potions like smoke bombs or healing draughts.
- Acrobatics: This skill emphasizes the character's agility and ability to escape from danger or navigate tricky terrain.
Details:
Grifter Class
3. Ability Scores:
- Strength: 8 (He’s small and relies on agility, not strength)
- Dexterity: 16 (His acrobatic skills make him quick and agile)
- Constitution: 12 (He has reasonable endurance for long travels and survival)
- Intelligence: 15 (He’s sharp, using his wits and alchemical knowledge)
- Wisdom: 13 (He’s perceptive, often sensing when it’s time to hide or escape)
- Charisma: 12 (Though quiet, he has a subtle confidence that helps in social interactions)
These stats prioritize agility and intelligence, key to his acrobatic and alchemical talents.
4. Equipment:
- Alchemical Toolkit: A portable set of vials, flasks, and ingredients for creating potions on the go.
- Light Armor: Flexible and lightweight, allowing for quick movements and acrobatics.
- Potions: A variety of utility potions, such as:
- Smoke Bombs: To create distractions and help with escapes.
- Healing Draughts: Minor healing for himself or his allies.
- Tanglefoot Potions: To slow down or entangle pursuers.
- Throwing Daggers: Light, quick weapons for defense if absolutely necessary.
Details on equipment can be found here:
Equipment Page
5. Mount: Giant Carnivorous Hamster
This unusual and slightly intimidating mount fits the gnome’s whimsical yet practical nature. The hamster is a swift, powerful creature that can help the gnome escape danger quickly or, if all else fails, defend him fiercely.
- Mount Traits: The hamster would have decent speed, making it useful for quick escapes, and it could be trained to defend its rider in dire situations.
Details on pets or mounts:
Pets and Mounts Page
6. Spells and Alchemical Abilities:
- Alchemy: This character primarily uses alchemy to craft useful potions and concoctions. His Mixology skill focuses on creating non-lethal solutions like invisibility potions, sticky substances to trap enemies, or potions of haste for quick escapes.
- Distraction Techniques: He can quickly mix potions that explode into blinding light or smoke, giving him and his companions time to flee.
- Healing Draughts: Though not a healer, he can whip up minor healing potions to patch up injuries in the midst of an adventure.
7. Narrative Elements:
- Backstory: The gnome comes from a small, remote village known for its alchemists and tinkers. His desire to see the world has led him on a journey of discovery. Along the way, he perfected his acrobatic skills, learning to rely on speed and stealth to avoid the dangers that his alchemical concoctions couldn’t solve.
- Motivation: Wanderlust drives him to explore, though he constantly questions whether his choices are right. He seeks adventure but is never fully at ease with confrontation, preferring to hide or escape rather than fight.
This gnome would use his
alchemy,
wit, and
agility to explore the world, staying one step ahead of danger and creating unique solutions to the challenges he faces.