Experimenting with the Cresthaven RPG Rules Lawyer

No idea how accurate this is for your system, but got this after a bit of play:
Size: Medium
Type: Ooze
Hit Points (HP): 42 (5d8 + 10)
Armor Class (AC): 14 (natural armor, reflective surface)
Speed: 10 ft., climb 10 ft.

Abilities:
Strength: 6 (-2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 6 (-2)

Saving Throws:
Dexterity: +4
Constitution: +4

Skills:
Stealth: +5
Perception: +0

Damage Resistances: Non-magical physical attacks
Damage Vulnerabilities: Fire
Condition Immunities: Blind, Deaf, Prone

Traits:
  • Reflective Surface: When the Mirror Slime is struck by a melee or ranged physical attack, the attacker must make a DC 14 Intelligence save. On a failure, the damage is reflected back onto the attacker. Magical attacks bypass this trait.
  • Amorphous: The Mirror Slime can move through spaces as narrow as 1 inch wide without squeezing.
  • Cling to Walls: The slime can move on vertical surfaces and ceilings without falling.

Actions:
- Mirror Strike (Melee Attack): +4 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 2) bludgeoning damage. The slime slams into the target using its amorphous body.
- Reflective Shockwave (Recharge 5-6): The Mirror Slime releases a blast of mirrored light. All creatures within 20 feet must make a DC 14 Dexterity saving throw or take 16 (3d10) radiant damage. On a successful save, they take half damage.

Challenge Rating: 4
XP: 1,100
 

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No idea how accurate this is for your system, but got this after a bit of play:
Size: Medium
Type: Ooze
Hit Points (HP): 42 (5d8 + 10)
Armor Class (AC): 14 (natural armor, reflective surface)
Speed: 10 ft., climb 10 ft.

Abilities:
Strength:
6 (-2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 6 (-2)

Saving Throws:
Dexterity:
+4
Constitution: +4

Skills:
Stealth: +5
Perception: +0

Damage Resistances: Non-magical physical attacks
Damage Vulnerabilities: Fire
Condition Immunities: Blind, Deaf, Prone

Traits:
  • Reflective Surface: When the Mirror Slime is struck by a melee or ranged physical attack, the attacker must make a DC 14 Intelligence save. On a failure, the damage is reflected back onto the attacker. Magical attacks bypass this trait.
  • Amorphous: The Mirror Slime can move through spaces as narrow as 1 inch wide without squeezing.
  • Cling to Walls: The slime can move on vertical surfaces and ceilings without falling.

Actions:
- Mirror Strike (Melee Attack): +4 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 2) bludgeoning damage. The slime slams into the target using its amorphous body.
- Reflective Shockwave (Recharge 5-6): The Mirror Slime releases a blast of mirrored light. All creatures within 20 feet must make a DC 14 Dexterity saving throw or take 16 (3d10) radiant damage. On a successful save, they take half damage.

Challenge Rating: 4
XP: 1,100
That's really cool! How did you adjust the prompt to get it to use D&D rules for output?
 


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