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Experimenting with the Cresthaven RPG Rules Lawyer
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<blockquote data-quote="velkymx" data-source="post: 9464327" data-attributes="member: 6698851"><p>Check this one (I'm playing with it too!)</p><p>Prompt: </p><p>Create an adventure for a 3 room basement of a ruined manor house</p><p></p><p>[SPOILER]</p><p>Here’s a simple three-room adventure for a basement in a ruined manor house in <em>Cresthaven RPG</em>:</p><p></p><h3><strong>Adventure Hook: The Ruined Manor</strong></h3><p>The adventurers are hired by a local historian to explore the basement of a long-abandoned manor. Rumors persist of strange noises and lights coming from beneath the ruins, and the historian believes that something important lies forgotten there.</p><p></p><p>[HR][/HR]</p><h3><strong>Room 1: Entry Chamber - The Dusty Descent</strong></h3><p>The players enter the basement through a set of old, cracked stairs. The room is dimly lit by a few old torches that are barely flickering. The room is musty, filled with cobwebs, and abandoned. An old stone altar stands at the far end, seemingly long disused.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Features</strong>:<ul> <li data-xf-list-type="ul">A <em>collapsed section</em> of the ceiling suggests that the manor above suffered significant damage.</li> <li data-xf-list-type="ul"><strong>Trap</strong>: The altar contains an old, crumbling pressure plate. Stepping on it releases a hidden poison dart trap. Players can detect this with a <em>Notice</em> check.</li> <li data-xf-list-type="ul"><strong>Encounter</strong>: As the players explore, <strong>giant rats</strong> scurry out from the dark corners to attack. You can reference giant rats here: <a href="https://www.cresthavenrpg.com/monsters/rat-giant/" target="_blank">Giant Rat Entry</a>.</li> </ul></li> </ul><p>[HR][/HR]</p><h3><strong>Room 2: The Wine Cellar - Echoes of the Past</strong></h3><p>This room was once a grand wine cellar, filled with expensive bottles. Now, shattered glass and debris cover the floor. Large wine racks still stand but have mostly collapsed. Faint scratching can be heard coming from the shadows.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Features</strong>:<ul> <li data-xf-list-type="ul">A few of the wine bottles are still intact. One is a <strong>magical healing elixir</strong>, providing a small boon if discovered through a <strong>Search</strong> check.</li> <li data-xf-list-type="ul"><strong>Encounter</strong>: Hidden in the shadows is a <strong>wight</strong> (or another undead monster fitting your campaign) that emerges to confront the party. You can read about wights here: <a href="https://www.cresthavenrpg.com/monsters/wight/" target="_blank">Wight Entry</a>.</li> <li data-xf-list-type="ul">The wight was once the manor's servant and still guards what remains of its master's belongings.</li> </ul></li> </ul><p>[HR][/HR]</p><h3><strong>Room 3: The Vault - Forgotten Riches</strong></h3><p>The final room is a sealed vault. Once cracked open, the adventurers find remnants of the manor's treasures—old tapestries, chests, and artifacts. However, something powerful has been watching over these treasures.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Features</strong>:<ul> <li data-xf-list-type="ul">The room is filled with <strong>difficult terrain</strong> due to scattered gold and debris. Characters must make Dexterity saves to avoid tripping or falling as they explore.</li> <li data-xf-list-type="ul"><strong>Puzzle</strong>: A large chest in the center is magically sealed and requires solving an ancient riddle inscribed on the wall.</li> <li data-xf-list-type="ul"><strong>Boss Encounter</strong>: As soon as the adventurers begin to tamper with the chest, a <strong>shadow</strong> emerges from the cracks of the room, drawn to the treasure. The shadow can be found here: <a href="https://www.cresthavenrpg.com/monsters/shadow/" target="_blank">Shadow Entry</a>.</li> </ul></li> </ul><p>[HR][/HR]</p><p><strong>Rewards:</strong></p><p></p><ul> <li data-xf-list-type="ul">If they defeat the shadow and solve the puzzle, they discover a <strong>magic item</strong> or <strong>treasure</strong>. Use resources like these for reference: <a href="https://www.cresthavenrpg.com/dungeon-mastering/magic-items/" target="_blank">Cresthaven Magic Items</a>.</li> </ul><p>[HR][/HR]</p><p>This three-room dungeon combines exploration, traps, and undead encounters, perfect for a quick session or an introduction to an overarching questline!</p><p></p><p>For more details on designing adventures, visit <a href="https://www.cresthavenrpg.com/dungeon-mastering/designing-adventures/" target="_blank">Designing Adventures</a>.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="velkymx, post: 9464327, member: 6698851"] Check this one (I'm playing with it too!) Prompt: Create an adventure for a 3 room basement of a ruined manor house [SPOILER] Here’s a simple three-room adventure for a basement in a ruined manor house in [I]Cresthaven RPG[/I]: [HEADING=2][B]Adventure Hook: The Ruined Manor[/B][/HEADING] The adventurers are hired by a local historian to explore the basement of a long-abandoned manor. Rumors persist of strange noises and lights coming from beneath the ruins, and the historian believes that something important lies forgotten there. [HR][/HR] [HEADING=2][B]Room 1: Entry Chamber - The Dusty Descent[/B][/HEADING] The players enter the basement through a set of old, cracked stairs. The room is dimly lit by a few old torches that are barely flickering. The room is musty, filled with cobwebs, and abandoned. An old stone altar stands at the far end, seemingly long disused. [LIST] [*][B]Features[/B]: [LIST] [*]A [I]collapsed section[/I] of the ceiling suggests that the manor above suffered significant damage. [*][B]Trap[/B]: The altar contains an old, crumbling pressure plate. Stepping on it releases a hidden poison dart trap. Players can detect this with a [I]Notice[/I] check. [*][B]Encounter[/B]: As the players explore, [B]giant rats[/B] scurry out from the dark corners to attack. You can reference giant rats here: [URL='https://www.cresthavenrpg.com/monsters/rat-giant/']Giant Rat Entry[/URL]. [/LIST] [/LIST] [HR][/HR] [HEADING=2][B]Room 2: The Wine Cellar - Echoes of the Past[/B][/HEADING] This room was once a grand wine cellar, filled with expensive bottles. Now, shattered glass and debris cover the floor. Large wine racks still stand but have mostly collapsed. Faint scratching can be heard coming from the shadows. [LIST] [*][B]Features[/B]: [LIST] [*]A few of the wine bottles are still intact. One is a [B]magical healing elixir[/B], providing a small boon if discovered through a [B]Search[/B] check. [*][B]Encounter[/B]: Hidden in the shadows is a [B]wight[/B] (or another undead monster fitting your campaign) that emerges to confront the party. You can read about wights here: [URL='https://www.cresthavenrpg.com/monsters/wight/']Wight Entry[/URL]. [*]The wight was once the manor's servant and still guards what remains of its master's belongings. [/LIST] [/LIST] [HR][/HR] [HEADING=2][B]Room 3: The Vault - Forgotten Riches[/B][/HEADING] The final room is a sealed vault. Once cracked open, the adventurers find remnants of the manor's treasures—old tapestries, chests, and artifacts. However, something powerful has been watching over these treasures. [LIST] [*][B]Features[/B]: [LIST] [*]The room is filled with [B]difficult terrain[/B] due to scattered gold and debris. Characters must make Dexterity saves to avoid tripping or falling as they explore. [*][B]Puzzle[/B]: A large chest in the center is magically sealed and requires solving an ancient riddle inscribed on the wall. [*][B]Boss Encounter[/B]: As soon as the adventurers begin to tamper with the chest, a [B]shadow[/B] emerges from the cracks of the room, drawn to the treasure. The shadow can be found here: [URL='https://www.cresthavenrpg.com/monsters/shadow/']Shadow Entry[/URL]. [/LIST] [/LIST] [HR][/HR] [B]Rewards:[/B] [LIST] [*]If they defeat the shadow and solve the puzzle, they discover a [B]magic item[/B] or [B]treasure[/B]. Use resources like these for reference: [URL='https://www.cresthavenrpg.com/dungeon-mastering/magic-items/']Cresthaven Magic Items[/URL]. [/LIST] [HR][/HR] This three-room dungeon combines exploration, traps, and undead encounters, perfect for a quick session or an introduction to an overarching questline! For more details on designing adventures, visit [URL='https://www.cresthavenrpg.com/dungeon-mastering/designing-adventures/']Designing Adventures[/URL]. [/SPOILER] [/QUOTE]
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