D&D (2024) Expert Classes - Feats Discussion

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I've been toying with a similar idea. I think it would work much better if D&D had two different skill spaces, "Adventuring skills" and "Roleplaying skills." I've never seen anyone want to waste their skill slots on things like an instrument, even if it would make their character more interesting, because skills are just too scarce and valuable. Give every character like 4 or 5 roleplaying skills, including things like additional languages and esoteric knowledge skills.
In some ways this mirrors the problem with ASIs/Feats. Most people take the +2, and those who choose feats pick one that boost their combat.

Yeah…it would be interesting if combat and non-combat choices were separated.
 

log in or register to remove this ad

Remove ads

Top