Nail
First Post
Which is why "much depends on how treasure is handed out", as I've said a few times.For all 5 PCs to have a +1 weapon ... "by level 2" then all 4 magic items handed out at 1st level.... have to be weapons.

At what level everyone gains a "+1" widget (weapon, armor, amulet) is the least constrained end. As PCs level, I think it's likely (but not certain) that everyone has +2 widgets by level 6, +3 widgets by level 11.... But if it's later than that, then the math hole is even more pronounced. Are you claiming gaining +1 widgets by all PCs happens later? That would be an interesting data point, given how closely you are following (thank you, BTW!!) the treasure parcel system.
...and that would show the math hole even better.
A little bit of reductio ad absurdum going on here. <chuckle> As I've said, the math hole is just +1 in the Heroic Tier. Small, but present.DrSpunj said:should that 5th player just sit out during combat twiddling his thumbs until he gets his +1 weapon with the first treasure trove at 2nd level because he's not as effective without that extra 5% bonus?
As I'm sure you are aware, PCs have many trade-offs. If you have a low primary stat, you'd better find another way to improve your chances to hit. Tactically seeking CA, frex. No matter how you design your PC, the designers seem to think that having a (base) 60% chance to hit is fun. I agree.
It's true I've been careful with my PC's design.Now, if someone is already enjoying at least a couple of the first 4 options there (which your PC is, right?), and as the DM I'm not regularly using higher level mobs or soldiers (which I'm not after reading through the grindspace thread months ago) which means the mob role & less than party level mobs tip the balance more in the party's favor for successful hits, then I have a hard time seeing that there's a "hole in the math" ....


Fair enough.Alright, hole and math aside again for a moment, please clarify what exactly you're asking for.
<hmmmmmm.....> I *think* I just want to play it "as is". Keep the feat. My preference for this first run-through of 4e is to eschew house rules where ever possible.
That said, I'm not adamantly against banning it, nor would I be hurt <chuckle> if we decided after a while to yank the feat and do "something else". Potentially, just doing as Karinsdad suggests.