Whizbang Dustyboots
Gnometown Hero
I'm playing in a homebrew game right now, and getting a feel for the setting and the DMing style and so on, so I haven't been rocking the boat, just paying attention and trying to absorb.
One of the things this DM uses is a critical fumble mechanism. One hasn't happened yet, but people have been close (he uses confirming for fumbles just like crits), and I'm starting to wonder what the appeal is.
Rules dictate what sort of game comes out the other end, and even influence what kind of game can be played. With a 1:400 chance that any attack roll can lead to accidentally maiming oneself, obviously this isn't meant to be a heroic game.
DMs (and players) who like critical fumbles, what's the appeal? What type of games are you looking for in your games? This is obviously a mismatch of expectations here, so I'm wondering what my expectations should be.
One of the things this DM uses is a critical fumble mechanism. One hasn't happened yet, but people have been close (he uses confirming for fumbles just like crits), and I'm starting to wonder what the appeal is.
Rules dictate what sort of game comes out the other end, and even influence what kind of game can be played. With a 1:400 chance that any attack roll can lead to accidentally maiming oneself, obviously this isn't meant to be a heroic game.
DMs (and players) who like critical fumbles, what's the appeal? What type of games are you looking for in your games? This is obviously a mismatch of expectations here, so I'm wondering what my expectations should be.