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Explain to a guy who's never played spellcasters the difference between wizards and sorcerers
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<blockquote data-quote="Ovinomancer" data-source="post: 6749862" data-attributes="member: 16814"><p>Whoa, what now? Wizards get half their level in spell slots back, sorcerers get 1 sorcery point per level (starting at 2nd). The font of magic conversion chart for spell slots varies, with a break at 3rd level. At 20th, a wizard gets 10 spell levels worth of slots back, the sorcerer has 20 sorcery points to buy back spell slots. If they both pick up 1st level slots (ignoring for the moment that neither can actually have 5 1st slots), the math says they get exactly the same. 2nd level slot conversion is nearly equal, with the sorcerer eking out an extra 2nd and one 1st over the wizard. Third level slots the sorcerer still gets 1 more slot than the wizard. 4th, the sorcerer still gets one more than the wizard (3 vs 2), and both can pick up an extra 2nd. Fifth, the sorcerer again ties the wizard for recovered fifth slots, but the sorcerer gets an extra 4th to go with it.</p><p></p><p>At best, the sorcerer picks up 4 more spell levels than the wizard. Usually its a wash or near a wash. And, every time the sorcerer uses his metamagic, he loses the chance to recover spell levels, and starts falling behind the wizard in number of spell levels castable.</p><p></p><p>BUT... he picks up a lot of versatility. If you have a handful of first level spells, but really need a 4th level spell for this situation, the sorcerer is your guy -- he can burn stored sorcery points for that 4th, or, even if tapped, he can take an extra round to burn 1st level slots and power up another 4th. The sorcerer has flexibility on the slots he casts, the wizard doesn't. Whether or not that offsets the lack of flexibility in daily spells available (memorization vs known), the strangely limited sorcerer spell list compared to wizard (I can understand some of the excisions, but some make no sense), or the fact that they cool thing you do (metamagic) directly competes for resources with the other cool thing you do (font of magic) while the wizard has no conflict with his abilities, that's up to personal preference and playstyle. Personally, I still find sorcerers to be boring in their execution, as you have to settle for specialized overworked combos to be effective with the limited choices you have, while the wizard can specialize to the occasion.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6749862, member: 16814"] Whoa, what now? Wizards get half their level in spell slots back, sorcerers get 1 sorcery point per level (starting at 2nd). The font of magic conversion chart for spell slots varies, with a break at 3rd level. At 20th, a wizard gets 10 spell levels worth of slots back, the sorcerer has 20 sorcery points to buy back spell slots. If they both pick up 1st level slots (ignoring for the moment that neither can actually have 5 1st slots), the math says they get exactly the same. 2nd level slot conversion is nearly equal, with the sorcerer eking out an extra 2nd and one 1st over the wizard. Third level slots the sorcerer still gets 1 more slot than the wizard. 4th, the sorcerer still gets one more than the wizard (3 vs 2), and both can pick up an extra 2nd. Fifth, the sorcerer again ties the wizard for recovered fifth slots, but the sorcerer gets an extra 4th to go with it. At best, the sorcerer picks up 4 more spell levels than the wizard. Usually its a wash or near a wash. And, every time the sorcerer uses his metamagic, he loses the chance to recover spell levels, and starts falling behind the wizard in number of spell levels castable. BUT... he picks up a lot of versatility. If you have a handful of first level spells, but really need a 4th level spell for this situation, the sorcerer is your guy -- he can burn stored sorcery points for that 4th, or, even if tapped, he can take an extra round to burn 1st level slots and power up another 4th. The sorcerer has flexibility on the slots he casts, the wizard doesn't. Whether or not that offsets the lack of flexibility in daily spells available (memorization vs known), the strangely limited sorcerer spell list compared to wizard (I can understand some of the excisions, but some make no sense), or the fact that they cool thing you do (metamagic) directly competes for resources with the other cool thing you do (font of magic) while the wizard has no conflict with his abilities, that's up to personal preference and playstyle. Personally, I still find sorcerers to be boring in their execution, as you have to settle for specialized overworked combos to be effective with the limited choices you have, while the wizard can specialize to the occasion. [/QUOTE]
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Explain to a guy who's never played spellcasters the difference between wizards and sorcerers
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