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D&D 5E Explain to a guy who's never played spellcasters the difference between wizards and sorcerers

Minsc

Explorer
I know in editions before this, sorcerers were often considered weaker because they didn't get spell levels as fast as wizards (they'd get their first 2nd level spell at level 4, while wizards got it at 3), but that isn't the case anymore.

What's the skinny on these spellchuckers?

What do new players need to know about these masters of the arcane?
 

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Marandahir

Crown-Forester (he/him)
Wizards are the kids who studied really hard to ace their exams.
Sorcerers are the kids who effortlessly got As in school.

(Warlocks cheated or bribed the teacher; Bards were the performing arts students who dabbled around, studied somewhat, but also just got by naturally on a lot of things too).

Mechanically? Wizards have lots of spell options every single day, and are encouraged towards certain types of spells as per their specialization. Sorcerers have relatively few spells, but can edit their spells with special features, recover their spells, or even turn their spell usages into a resource to modify the other spells they use. They may not know that many, but their ability to use the spells they know are incredibly versatile.

Sorcerers also have magical origins which are really cool and change their flavor a lot, giving them other ways of using that modification resource.
 

Wizards are the kids who studied really hard to ace their exams.
Sorcerers are the kids who effortlessly got As in school.
Nah, those are both wizards. It's Intelligence either way. Sorcerers are the kids who got terrible grades but it didn't matter because they just dropped out, started a rock band, and now they're playing Madison Square Garden.

Your class is not determined by how hard you try. It's determined by what you try.
 

Lancelot

Adventurer
Also, wizards have ritual casting that allows them to cast bonus (usually non-combat) spells "for free" from their spellbooks. And they can swap their spells around after a long rest, based on what they have available in their spellbook. To give a simple example: let's say Bob the Wizard has six spells in his spellbook (detect magic, sleep, jump, magic missile, shield, mage armor). He initially chooses to memorize (and can cast) four of them: sleep, jump, shield, mage armor. However, after starting an adventure, he discovers that most of the enemies are undead... and therefore immune to sleep. Next time he takes a long rest, he chooses to swap out sleep for magic missile instead. Further, he can cast detect magic at any time "for free" (not costing a slot), as long as he can take 10 minutes to cast it as a ritual. This gives Bob more flexibility than your average sorcerer at a strategic level.

Sorcerers have a set list of known spells. Amanda the Sorcerer knows only 3 spells: magic missile, burning hands and charm person. However, starting at 2nd level, she also has sorcery points. She can use those points to apply a bunch of interesting effects to the spells she knows. For example, she might "heighten" her charm person, forcing the target to roll their saving throw at disadvantage. She might "empower" her burning hands, allowing her to re-roll some of the damage dice. She might "twin" her charm person, allowing her to affect two targets instead of one. She can trade spell slots for more sorcery points, and trade sorcery points for more spell slots. Although her number of spells known is limited, this gives Amanda more flexibility than your average wizard at the tactical level.

...

Gross simplification, I know, but it works for my players.
 

Lancelot

Adventurer
Stephen Hawking = wizard. Genius, university professor, author, theoretician.

Mark Zuckerberg = sorcerer. College drop-out, focused on the practical application of a single core idea (thought up by somebody else?), compelling and forceful personality.
 

Saeviomagy

Adventurer
Wizards have a large repertoire, but their spell usage is traditional and unchanging. You cast X spells of each level, and each spell comes out the same way each time. By the book.

Sorcerors have a smaller repertoire, but mess with the rules. If they want to turn all their spell slots into 1st level spells, they can! If they want to change a touch spell to have a range, they can! If they want to cast a spell instantly, they can! Sorceror spells are off the cuff and warped to the situation. The loose cannon!


Secondarily wizards also get some sort of closer tie to a school of magic and sorcerors get wierd dragon/chaos/undead/holy/storm powers. Although I feel it works fine if you give a sorceror archetype to a wizard or vice versa.
 

Shiroiken

Legend
Short answer:

Wizard = Versatility (more spells available via spellbook)
Sorcerer = Efficiency (more spell slots or more effective spells w/ sorcery points)
 

Wizard = Has to study magic for years to cast a great variety of spells, which he keeps in his spell book.
Sorcerer = Has an innate ability to cast a limited selection of spells, which he can manipulate for strategic purposes.
 

Li Shenron

Legend
Narrative difference:

Wizard: the scholar of magic, gains knowledge of spells from external sources (a combination of studying ancient books, experimenting in labs, or being an apprentice of an elder mage).

Sorcerer: has inborn magical powers, originated either from an ancestor who happened to be a magical creature, from exposure to strong arcane forces, or something else, learns to control and develop such powers.

Functional difference:

Wizard: knows a lot of spells, can potentially keep learning additional spells without limits, has the widest selection of spells available in the game

Sorcerer: has some weird unique magical powers beyond simply casting spells (strongly depends on the chosen subclass)

In a sentence: wizards know more different spells, but sorcerers can cast the spells they know more often.

Can she really?

The Wizard's Arcane Recovery and the Sorcerer's Font of Magic are nearly equivalent, maybe the latter still allows for a very little more spells per day, but IMHO the difference is negligible.
 

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