FormerlyHemlock
Hero
I know in editions before this, sorcerers were often considered weaker because they didn't get spell levels as fast as wizards (they'd get their first 2nd level spell at level 4, while wizards got it at 3), but that isn't the case anymore.
What's the skinny on these spellchuckers?
What do new players need to know about these masters of the arcane?
A lot of people have answered from an analogical or game-mechanical perspective. I'll answer from a fiction perspective by quoting Jack Vance. Even though Vancian magic is no longer really in D&D, it helps to know where it comes from:
Mazirian_The_Magician said:Mazirian stroked his chin. Apparently he must capture the girl himself. Later, when black night lay across the forest, he would seek through his books for spells to guard him through the unpredictable glades. They would be poignant corrosive spells, of such a nature that one would daunt the brain of an ordinary man and two render him mad. Mazirian, by dint of stringent exercise, could encompass four of the most formidable, or six of the lesser spells.
Mazirian_The_Magician said:The Magician climbed the stairs. Midnight found him in his study, pouring through leather-bound tomes and untidy portfolios... At one time a thousand or more runes, spells, incantations, curses, and sorceries had been known. The reach of Grand Motholam--Ascolais, the Ide of Kauchique, Almery to the South, the Land of the Falling Wall to the East--swarmed with sorcerers of every description, of whom the chief was the Arch-Necromancer Phandaal. A hundred spells Phandaal personally had formulated--though rumor said that demons whispered at his ear when he wrought magic. Pontecilla the Pious, then ruler of Grand Motholam, put Phandall to torment, and after a terrible night, he killed Phandaal and outlawed sorcery throughout the land. The wizards of Grand Motholam fled like beetles under a strong light; the lore was dispersed and forgotten, until now, at this dim time, with the sun dark, wilderness obscuring Ascolais, and the white city Kaiin half in ruins, only a few more than a hundred spells remained to the knowledge of man. Of these, Mazirian had access to seventy-three, and gradually, by stratagem and negotiation, was securing the others.
Maziriam made a selection from his books and with great effort forced five spells upon his brain: Phandaal's Gyrator, Felojun's Second Hypnotic Spell, The Excellent Prismatic Spray, The Charm of Untiring Nourishment, and the Spell of the Omnipotent Sphere. This accomplished, Maziriam drank wine and retired to his couch.
That is a wizard. He speaks, and the energies which he has impressed upon his brain through study release themselves into the world.
A sorcerer doesn't do any of that. A sorcerer's power is intrinsic.
Matilda said:"I made the glass tip over."
"I still don't quite understand what you mean," Miss Honey said gently.
"I did it with my eyes," Matilda said. "I was staring at it and wishing it to tip and then my eyes went all hot and funny and some sort of power came out of them and the glass just toppled over."
Matilda doesn't use arcane mystic knowledge from Phandaal's ancient lore--she makes things happen by wanting them to happen. That is a sorcerer.
D&D 5E doesn't strictly follow this divide--wizards don't have to memorize spells in Vancian fashion, and sorcerers need to wiggle their fingers and use magic words--but at a basic fictional level, that is supposed to be the difference between them.
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