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Explain to a guy who's never played spellcasters the difference between wizards and sorcerers
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<blockquote data-quote="EzekielRaiden" data-source="post: 6750065" data-attributes="member: 6790260"><p>Which do you prefer:</p><p>Vast potential power that hinges on guessing/knowing what you'll come up against, plus reliably higher output?</p><p>Or constrained focus, where you know a handful of tricks that you can customize on the fly?</p><p></p><p>The former, in general, is the Wizard. Its class features generally mean it gets a lot of bang for its thematic focus (especially Diviners), and Arcane Recovery means you actually have a lot more spells at your disposal than you might think. With careful planning, and a little luck (or reconnaissance), the Wizard can turn its breadth into an even greater strength.</p><p></p><p>The latter, in general, is the Sorcerer. Its builds tend to get a lot more "general" benefits--bonus AC, fiddling with rolls--and because it's a "spells known" class (you pick specific spells you Know, rather than being able to read and master every scroll you come upon), it usually ends up with a much smaller toolbox. Thus, each tool needs to be as broadly applicable as possible. Metamagic, however, allows you to tweak some of the details of those tools, granting a slightly different kind of versatility (though probably not as <em>powerful</em> of versatility).</p><p></p><p>As an aside, it's a bit unfortunate that metamagic works as it does, as it requires a certain amount of system mastery to understand how to really benefit from it. More or less, you largely stop using your 1st and 2nd level spell slots because cantrips become as good as they are, or better, so those slots can and should typically be cannibalized for more sorcery points, thereby giving you enough to metamagic <em>and</em> recover your higher-level spells when needed.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6750065, member: 6790260"] Which do you prefer: Vast potential power that hinges on guessing/knowing what you'll come up against, plus reliably higher output? Or constrained focus, where you know a handful of tricks that you can customize on the fly? The former, in general, is the Wizard. Its class features generally mean it gets a lot of bang for its thematic focus (especially Diviners), and Arcane Recovery means you actually have a lot more spells at your disposal than you might think. With careful planning, and a little luck (or reconnaissance), the Wizard can turn its breadth into an even greater strength. The latter, in general, is the Sorcerer. Its builds tend to get a lot more "general" benefits--bonus AC, fiddling with rolls--and because it's a "spells known" class (you pick specific spells you Know, rather than being able to read and master every scroll you come upon), it usually ends up with a much smaller toolbox. Thus, each tool needs to be as broadly applicable as possible. Metamagic, however, allows you to tweak some of the details of those tools, granting a slightly different kind of versatility (though probably not as [I]powerful[/I] of versatility). As an aside, it's a bit unfortunate that metamagic works as it does, as it requires a certain amount of system mastery to understand how to really benefit from it. More or less, you largely stop using your 1st and 2nd level spell slots because cantrips become as good as they are, or better, so those slots can and should typically be cannibalized for more sorcery points, thereby giving you enough to metamagic [I]and[/I] recover your higher-level spells when needed. [/QUOTE]
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Explain to a guy who's never played spellcasters the difference between wizards and sorcerers
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