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Explain to a guy who's never played spellcasters the difference between wizards and sorcerers
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<blockquote data-quote="Cody C. Lewis" data-source="post: 6750088" data-attributes="member: 6802841"><p>I think it is important to point out how their differences evolved.</p><p></p><p>Specifically from 3rd to 5th (sorry 4e couldn't hold my attention to even warrant a second game session). </p><p></p><p>In 3rd edition IIRC, the high damaging cantrip was not really a thing. Which caused Wizards to be painful to play at low levels. You had to almost rely on a crossbow or a dagger to have any damage output at the end of long delves for the first few levels. Sorcerers had the same problem too, but since they could cast spells more often than Wizards, they felt a little 'safer to play' if you will. If your group had a long adventure hunting down a Kobold leader for instance, the Sorc could more easy make it to the end of the delve with spells left to throw at the BBEG; thus 'safer'.</p><p></p><p>With cantrips now... it, IMO, wipes out the advantage Sorcs had in early levels over Wizards in 3rd edition. But there are still Pros and Cons. Just thought I would throw that in.</p><p></p><p>BTW it has been a long time since I played 3rd edition. I could totally have gotten that wrong, admittedly; but I believe that sounds right.</p></blockquote><p></p>
[QUOTE="Cody C. Lewis, post: 6750088, member: 6802841"] I think it is important to point out how their differences evolved. Specifically from 3rd to 5th (sorry 4e couldn't hold my attention to even warrant a second game session). In 3rd edition IIRC, the high damaging cantrip was not really a thing. Which caused Wizards to be painful to play at low levels. You had to almost rely on a crossbow or a dagger to have any damage output at the end of long delves for the first few levels. Sorcerers had the same problem too, but since they could cast spells more often than Wizards, they felt a little 'safer to play' if you will. If your group had a long adventure hunting down a Kobold leader for instance, the Sorc could more easy make it to the end of the delve with spells left to throw at the BBEG; thus 'safer'. With cantrips now... it, IMO, wipes out the advantage Sorcs had in early levels over Wizards in 3rd edition. But there are still Pros and Cons. Just thought I would throw that in. BTW it has been a long time since I played 3rd edition. I could totally have gotten that wrong, admittedly; but I believe that sounds right. [/QUOTE]
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Explain to a guy who's never played spellcasters the difference between wizards and sorcerers
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