Those would be the DMs I don't play with.Aus_Snow said:What about DMs who feel that their NPCs are AS important to the game as the PCs are?
Those would be the DMs I don't play with.Aus_Snow said:What about DMs who feel that their NPCs are AS important to the game as the PCs are?
Elf Witch said:But I do resent when an NPC comes into a party and they are a high level and they are just so much better than the PCs that they take on a major role not leaving room for anyone else. At that point I wonder why am I even at the table why doesn't the DM rollup some more characters and play my himself.
FreeTheSlaves said:He & his cohort can place a drag on my attention span so that has to be managed, no two ways about that.
Interesting. Why's that?fusangite said:Those would be the DMs I don't play with.
Aus_Snow said:Interesting. Why's that?
Imagicka said:Well, evidently from your experience you had more experience with what I would consider to be an NPC than a DMPC. I think it goes without saying that any DM who plays a DMPC is a bad DM.
. . .
Personally, I’ve never seen a good DMPC. But that’s the distinction I make. If it’s a good DMPC, then it’s not a DMPC, it’s an NPC. . . . as I showed up, he slipped into his old bad habits.
Imagicka said:If I’m ever forced to have a party NPC more often than not they are nerfed, incompetent, bumbling and far inferior to the other PCs, and realized as being comic-relief with a handful of skills that the PCs are lacking, who’d ultimately get killed at the first chance.
Imagicka said:Then there are the artists that understand that they are nothing without the audience.
. . .
The GM is nothing without the players. A GM without players is just another unpublished writer.
Imagicka said:Being the DM doesn’t give you the right to do anything you want. It’s a tool to allow you to be creative as your imagination will allow. The trick is being imaginative, creative, entertaining enough to help create a story with players.
haakon1 said:I don't understand. I've never been in an RPG I "resented". I can only very vaguely remember a game of GURPS that was lame, so I only played once . . . maybe the difference is that most of the people I've played D&D with I either taught the game or reminded them it existed, so we think alike? I dunno.
Anyhow . . . the only time I've introduced more powerful characters who actually adventured with the party, as opposed to a walk on conversational/Basil Exposition role, they were old PC's of other players. Actually, in both cases, these were PC's of players who are DM's, but of their own campaigns, not mine. I don't think there's anything wrong with bringing in a more powerful character developed in another campaign, but I have some pretty strict rules on incoming characters:
1) The character must have been homegrown, from 1st level. Every single level must always be earned -- if you want a new character, you start at 1st again, not the average of the party.
2) I check the stats and the gear thoroughly to make sure it looks "right". No test on GP value, just nothing completely broken.
3) The character has to have history in Greyhawk, where I run my games, or a plausible in game reason they got there from elsewhere.
One of the two more powerful characters was grown up from 1st level in a different campaign I run, and this was a way of exposing a newer party to the wider world. It fit the campaign arc, it suited the player (who was switching characters), and it didn't seem to disrupt anything.
The other was a player's first ever character -- with all the sentimental attachments that come with that -- who had retired near where the action was happening. The PC's actually needed a savior to prevent a TP+KoBK -- Total Party + Keep on the Borderlands Kill, resulting from me having much of the Caves of Chaos assault the Keep after one too many PC raids. Tossing an 8th level ranger in to help their 3rd level party and army of peasants didn't seem crazy, since they were sending out messangers, magically contacting birds, etc. for help. And the players didn't mind at all -- I've been told that insane, 180 round dozens of characters struggling across the Keep fight was the best fight EVAR.
I've never brought in a higher level PC that I, as DM, raised. But not because it's inherently "wrong", just because it's never seemed to fit the plot at hand. I do like to use my own -- and others -- retired characters as NPCs.
Another thought on NPCs versus "DMPCs" . . . often I let new players "guest star" by taking over an NPC or sometimes a DMPC party member . . . of the 8 characters in my email campaign, two were born as module NPCs . . . one is effectively a DMPC, the other is a real player character now. And a third character is a PC inherited by another player. And a fourth is a PC who's player was absent -- with me running the character -- for a while, and now back to being played as a PC again. In an email game, anyhow, it seems that characters are just characters, where voiced by Connery or Moore or the new guy.![]()
Illirion said:Is this an example of a DMPC done right or am I still being unfair to the players?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.