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Exporting/Importing Zeitgeist in Foundry VTT
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<blockquote data-quote="Meigeall" data-source="post: 8975354" data-attributes="member: 6812493"><p>I'm working to continue my previously in-person Zeitgeist campaign as a virtual campaign using the Foundry VTT. With version 10 of foundry having a native adventure import/export capability (<a href="https://foundryvtt.com/article/adventure/" target="_blank">per this article</a>), and a search showing that others have also done some work on making a foundry version of the adventure, I was wondering if anyone had parts to share or needed scenes/actors/etc.?</p><p></p><p>I'm using Pathfinder 1e and starting with book 1, adventure 3. I have managed to automate the light puzzle in the ziggurat and somewhat animate the collapsing floor and flood traps, so I really enjoy the platform's capabilities. Importing monsters and NPCs is an ongoing process, but if anyone has already done them, or the items, feats, or classes, I'd love to get a copy.</p></blockquote><p></p>
[QUOTE="Meigeall, post: 8975354, member: 6812493"] I'm working to continue my previously in-person Zeitgeist campaign as a virtual campaign using the Foundry VTT. With version 10 of foundry having a native adventure import/export capability ([URL='https://foundryvtt.com/article/adventure/']per this article[/URL]), and a search showing that others have also done some work on making a foundry version of the adventure, I was wondering if anyone had parts to share or needed scenes/actors/etc.? I'm using Pathfinder 1e and starting with book 1, adventure 3. I have managed to automate the light puzzle in the ziggurat and somewhat animate the collapsing floor and flood traps, so I really enjoy the platform's capabilities. Importing monsters and NPCs is an ongoing process, but if anyone has already done them, or the items, feats, or classes, I'd love to get a copy. [/QUOTE]
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