Nifft
Penguin Herder
How would the Feat Extend Spell interact with the spell Chill Metal? The spell does damage over time, so Extending it should IMO add rounds of damage.
Specifically, I think that each round's effect should take place twice in a row. Two rounds of no effect ("cold"), two rounds of 1d4 cold damage ("icy"), six rounds of 2d4 cold damage ("freezing"), then two rounds of "icy", and finally two rounds of "cold".
Likewise for the spell Creeping Cold from Masters of the Wild: IMHO extending it should result in six rounds of damage, specifically two rounds each of 1d6, 2d6 and 3d6 damage.
Should Remedy Light Wounds (Magic of Faerun) be able to be Extended?
-- Nifft
Specifically, I think that each round's effect should take place twice in a row. Two rounds of no effect ("cold"), two rounds of 1d4 cold damage ("icy"), six rounds of 2d4 cold damage ("freezing"), then two rounds of "icy", and finally two rounds of "cold".
Likewise for the spell Creeping Cold from Masters of the Wild: IMHO extending it should result in six rounds of damage, specifically two rounds each of 1d6, 2d6 and 3d6 damage.
Should Remedy Light Wounds (Magic of Faerun) be able to be Extended?
-- Nifft