Extreme Dungeon Mastery?

Kafkonia

First Post
Does anyone know anything about this book? I can't find anything other than the name, author (Tracy Hickman) and publisher (Margaret Weis Productions.) I have no special interest in the works of either of those people, but the title suggests snowboarding down White Plume Mountain. :)
 

log in or register to remove this ad


I know what this is. Each year, Tracy runs a seminar called "How to Play the Game." According to Tracy, XDM "presents radical player techniques which one designer of Third Edition D&D said threatened gaming itself!" (That was Monte Cook, btw.)

XDM is this long-running seminar in book format. Tracy is writing this book with his son.

I've used some of the techniques from the seminar, and it's made my gaming experience even better. :)
 


Whizbang Dustyboots said:
So, what are these techniques, in general terms?

I'll be honest, I don't remember everything (which is why I'm glad to have the book!), but Tracy talks about things such as playing characters to the hilt. For example, he once played a barbarian and was bored to tears as the rest of the party would spend an entire session examining every little rune in a room. He talked to another player about how he wasn't having much fun, and she told him, "You're a barbarian, right? Be barbaric." So next session, he played the part to the hilt (regardless of consequence!), and started busting down doors. They had more action and more fun than they had seen in six months.

He also talks about things such as making associations with NPCs. For example, I recently played in a sci-fi game where my character needed a medic for a mission. He went down to the infirmary and found a guy. Without waiting for the DM, he said, "Simons!". I named the character, and we formed a bit of backstory right then and there. This technique can produce several different results, each one fun in its own right.

In broad strokes, the seminar is about taking steps to make the game fun. This is a product that can work with any rules system. It gives some tools for players to really mess with their DM's heads, and vice versa!

And I do apologize, I don't remember everything Tracy had in his seminar, so I'm really not doing this product the justice it deserves. What I can say, though, is that my friend and I came out of the seminar energized about playing, and smiling devilishly. ;)
 

Actually, that's helpful, thanks. My players and I already do some of this -- I believe in collaborative worldbuilding, so long as key components aren't merrily hacked away for a laugh -- and I imagine Hickhman's got some ideas that will make things even more fun for us.
 

Funny. I was just flipping thru some old Dragon mags today and came across one of my favorite articles by Tracy Hickman called "How Not to Play D&D" (Dragon 277) Looks like that article was the predecessor to this, as the "Bored Barbarian" example was the central point in the article.

Here he talks about how to add excitement to D&D in a few different ways:
-by giving your PC some automatic responses ie: What'll he fight to the death over? What is his Kryptonite?
-by making up relationships with PCs and NPCs on the fly
-by simply making things happen when the play bogs down, ie: if there's a trap that is making something impenetrable, and the party's been screwing around with it for an hour of table time...just set the damn trap off and drink a healing potion.
-likewise, the Impenetrable Tomb scenario, where there's a puzzle to solve to get you in, but you've been farting around trying to figure it out for an hour. Tracy's advice is, "just leave it" and maybe next time the DM will do a better job giving you the pieces you need to solve it.
-also goes into ways that players should enhance the game experience by trying to out-hero, out-quote, out-speech, out-pose, and out-cool one another at the table.

That kind of thing. Its nothing that none of us doesn't know already, but its put in a refreshing and unapologetic way.

ANyway, I assume that would be the gist of this book as well.

I have to admit, I knew Monte Cook had a rebuttal for this Dragon article a month or 2 later, but I never saw the issue it was in. I was curious what Monte's take on it was, and what his problem was.
 

Shadowslayer said:
I have to admit, I knew Monte Cook had a rebuttal for this Dragon article a month or 2 later, but I never saw the issue it was in. I was curious what Monte's take on it was, and what his problem was.

Having attended one of Tracy's Gen Con seminars, I'm definitely curious to read Monte's take on Hickman's advice---can anyone with the Dragon issue post the gist of Monte's response?
 

Shadowslayer said:
Funny. I was just flipping thru some old Dragon mags today and came across one of my favorite articles by Tracy Hickman called "How Not to Play D&D" (Dragon 277) Looks like that article was the predecessor to this, as the "Bored Barbarian" example was the central point in the article.

Yep, that's all stuff he covered. And I agree, we know it, but we don't think about it at times. Personally, I think this will be a valuable tool for players and DMs alike.
 


Remove ads

Top