PeterGirvan
First Post
Shadowslayer said:
Wow. That's awesome.
Thanks, shadowslayer (and Monte, too!).
While I enjoyed Tracy's charismatic presentation, I find it hard to disagree with Monte's sentiments.
Shadowslayer said:
PeterGirvan said:Wow. That's awesome.
Thanks, shadowslayer (and Monte, too!).
While I enjoyed Tracy's charismatic presentation, I find it hard to disagree with Monte's sentiments.
Shadowslayer said:Well, I don't know. The whole "Bored Barbarian" thing is an extreme example used to illustrate a point. Later in the article it does say to take the other players into consideration.
I can see Monte's point, but I'm not sure that Tracy's article actually suggested having your fun at the expense of the other players around the table. He (Tracy) merely states that when the game starts to drag badly, sometimes extreme measures are called for.
I can see both sides of the issue. I've been in way too many games that wasted too much time making decisions via commitee.
theredrobedwizard said:I once had a player use the "name NPCs before the DM does" thing; which annoyed me quite a bit. Considering the fact that I'd already named the NPC they were going to talk with, just hadn't introduced him properly yet.
The moral of the story; if you aren't having fun, do something in character that *isn't* disruptive/anti-social/or team-killy.
theredrobedwizard said:Well, the farmhand was already on edge from being cornered by adventurers while he was at work, so he took his AoO. Not possessing Improved Unarmed Strike...
SRD said:Threatened Squares
You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.
I'd say the player being an annoying goofball was the most disruptive part. To me, evil characters aren't the problem, its players who think evil characters let them ruin the game for everyone else at the table. Or to put another way, Evil Characters are fine, but Evil Players suck.In the case of the half-dragon, I would say that playing an evil character was the most disruptive part.
theredrobedwizard said:If you ever have to say "I'm just playing my character, jeez", something is probably amiss.