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Eye of Profane Truth PCs

Heres my character.

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Name: Cann Able
Classes: 1 Rogue, 6 Wizard, 1 Fighter, 2 Spellsword, 1 Ronin, 9 Arcane Trickster, 1 Archmage, 8 Spellsword, 1 Horizon Walker
Race: Human
Gender: Male
Deity: None
Alignment: NE
Size: Medium

Str: 26 (15 base, +5 Inherent, +6 Enhancement)
Dex: 24 (13 Base, +5 Inherent, +6 Enhancement)
Con: 24 (13 Base, +5 Inherent, +6 Enhancement)
Int: 36 (18 Base, +5 Inherent, +6 Enhancement, +7 Level)
Wis: 18 (13 Base, +5 Inherent)
Cha: 14 (9 Base, +5 Inherent)

Base Attack: +16/+11/+6
Fort: +29 = 17 Base + 5 Resistance + 7 Con
Ref: +25 = 13 Base + 5 Resistance + 7 Dex
Will: +28 = 19 Base + 5 Resistance + 4 Wis
Speed: (Base 30 x 2) + 20 = 80 / (30x3) + 20 = 110 Flight (average)
Initiative: +7 (+7 Dex)
Languages: Common, Undercommon, Abyssal, Infernal, Draconic, Celestial, Sylvan, Giant
HD: 6 + 16d4 + 12d10 + 1d8 + 210
HP: 360

AC: 32 = 10 Base + 5 Dex +6 Armor +4 Natural Armor +2 Shield +5 Deflection
Touch AC: 20 = 10 Base + 5 Dex +5 Deflection
Flat Footed AC: 27 = 10 Base + 6 Armor +4 Natural Armor +2 Shield +5 Deflection

Attacks: Longsword: +25/+20/+15: 1d8+9 + 1 Negative Level +2 Con Damage: 19-20 x2 Crit Range.
Composite Longbow: +23/+18/+13: 1d8+5: x3 Crit Range

Feats: Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Abjuration), Eschew Materials, Endurance, Empower Spell, Twin Spell, Quicken Spell, Chain Spell, Scribe Scroll,
Exotic Weapon Proficiency (Bastard Sword)

Epic Feats: Improved Metamagic x2, Improved Spell Capacity x2

Lv 1: Skill Focus (Spellcraft), Spell Focus (Evocation)
Lv 2: Scribe Scroll
Lv 3: Spell Focus (Abjuration)
Lv 6: Endurance, Split Ray
Lv 8: Exotic Weapon Proficiency (Bastard Sword)
Lv 9: Empower Spell
Lv 10: Quicken Spell
Lv 12: Twin Spell
Lv 15: Eschew Materials
Lv 18: Chain Spell
Lv 21: Improved Spell Capacity
Lv 24: Improved Spell Capacity
Lv 27: Improved Metamagic
Lv 30: Improved Metamagic

Skills:
1 Rogue: 13 x 4 = 52
6 Wizard: 7 x 6 = 42
1 Fighter: 8 x 1 = 8
2 Spellsword: 8 x 2 = 16
1 Ronin: 8 x 1 = 8
4 Arcane Trickster: 10 x 5 = 50
5 Arcane Trickster: 11 x 5 = 55
1 Archmage: 9 x 1 = 9
2 Spellsword: 9 x 2 = 18
6 Spellsword: 10 x 6 = 60
1 Horizon Walker: 12 x 1 = 12
Total: 330

Skills: Tumble 26/+53, Spot 26/+30, Search 23/+36, Listen 23/+27, Disable Device 7/+20, Spellcraft 33/+49, Knowledge Arcana 33/+46, Hide 26/+48, Move Silently 26/+48, Escape Artist 7/+29, Decipher Script 7/+20, Jump 0/+28, Knowledge Geography 8/+21, Balance 0/+27, Climb 0/+28, Bluff 23/+25, Gather Information 23/+25, Sense Motive 23/+27, Open Lock 1/+8, Slight of Hand 1/+8, Decipher Script 1/+14, Use Magic Device 7/+9

Class Abilities: 6d6 Sneak Attack, Trapfinding +1, Ignore Spell Failure 30%, Channel Spell 5/day, Multiple Channel Spell, Impromptu Sneak Attack 2/day, Ranged Ledgermain 3/day, Mastery of Elements, Terrain Mastery Dessert (Immunity to fatigue, +1 attack and damage against desert creatures), Infamy

Caster Level: Wizard 21

Spell DC: 10 + Spell Level +13

Spells Prepared:
Lv 0 (4): Light, Detect Magic x2, Read Magic
Lv 1 (8): True Strike x4, Ray of Enfeeblement, Shield, Magic Missile, Fist of Stone
Lv 2 (7): Sadism x2, Masochism x2, Mirror Image, Blur, See Invisibility,
Lv 3 (7): Greater Magic Weapon, Keen Edge, Vampiric Touch, Fireball, Lightning Bolt, Displacement, Flame Arrow
Lv 4 (7): Orb of Force, Orb of Fire, Assay Resistance, Unluck, Absorb Strength, Empowered Flame Arrow, Improved Invisibility
Lv 5 (6): Cloudkill, Greater Blink, Claws of Bibilith, Twinned Vampiric Touch, Quickened True Strike, Contingency
Lv 6 (6): Twinned Force Orb, True Seeing, Fiendish Quickening, Greater Heroism, Brilliant Blade, Fiend Form
Lv 7 (6): Greater Teleport x2, Planeshift, Mordenkainen’s Magnificent Mansion, Energy Immunity, Forcecage
Lv 8 (5): Moment of Prescience, Bestow Greater Curse, Ottiluke’s Telekinetic Sphere, Trap the Soul, Horrid Wilting
Lv 9 (6): Energy Drain, Timestop x3, Split Rayed Empowered Chained Ray of Enfeeblement, Superior Invisibility, Foresight
Lv 10 (2): Chained Twinned Force Orb, Quickened Twinned Force Orb
Lv 11 (2): Chained Polar Ray, Split Rayed Polar Ray

Equipment:
Weapon: Marrowcrushing, Souldrinking, Wounding, +1 Longsword (200,315)
Mighty +4, Masterworked, Composite Longbow (200 Arrows) (810)
Armor: Heavy Fort, Mithral, Resistances (All) Greater, Greater Slick, Shadow, and Silent Moves, Etherealness, Glamoured, Soulfire, +1 Breastplate (455,150)
Shield: Great Reflection, +1 Buckler (1,210,165)
Lv 1 Pearls of Power x5 (5,000)
Lv 2 Pearls of Power x5 (20,000)
Lv 3 Pearls of Power x5 (45,000)
Lv 4 Pearls of Power x6 (96,000)
Lv 5 Pearls of Power x5 (125,000)
Lv 6 Pearls of Power x3 (108,000)
Lv 9 Pearls of Power x5 (405,000)
Boots of Swiftness (256,000)
Cloak of Resistance +5 (25,000)
Belt of Giants Strength +6 (36,000)
Amulet of Health +6 (36,000)
Headband of Intelligence +6 (36,000)
Tomes Read: +5 to all (825,000)
Scrolls Written (See Invisibility, Vampiric Touch, Fireball, Lightning Bolt, Keen Edge, Improved Invisibility, Cloudkill) (3,850)
Ring of Protection +5 (50,000)
Ring of Sustenance (2,500)
Heward’s Handy Haversack (2,000)
Gloves of Storing x2 (20,000)
Greater Rod of Quicken (170,000)
Greater Rod of Empower (73,000)
20 Scrolls of Divine Power (14,000)
10 Scrolls of Restoration (8,000)
1 Scroll of Greater Restoration (4,775)
1 Scroll of Mass Heal (3,825)
20 Wands of Cure Light Wounds (15,000)
Quiver of Elohnna (1,800)
Boccob’s Blessed Book (12,500)
Portable Hole (20,000)
Mundane Equipment (300 ft Silk Rope, Shovel, 100 Candles, Everburning Torch x5, Tindertwigs x30, Tanglefoot Bags x5, Bedroll, 5 Smokesticks, Bullseye Lantern, Flint and Steel, Grappling Hook, Masterworked Thieves Tools, Backpack, Tent, 9 Oil Flasks) (1,320)
9,990 gp

Grafts:
Fast Leg x2 (8,000)
Charming Eye (120,000)
Clawed Arm x2 (100,000)
Fearsome Eye (120,000)
Feathered Wings (10,000)
Fiendish Ear (2,500)
Sting Tail (50,000)
Antennae Graft (20,000)
Crown of Eyes (60,000)
Third Eye (165,000)
Plated Skin (64,000)

Gutworm:
Rage: At will, the host can rage as a barbarian except that he is not fatigued afterwards. This lasts for four rounds.
Neutralize Poison: Once per day the Gutworm can negate any poison introduced into the hosts body, protecting the host from ill effects.
Infect: When the Gutworm inhabits the host, the host must eat twice us much food, must make a constitution check after one day without food, and is matigued after 8 hours of activity. The host gains a -4 penalty on the following saves: Swim Check to avoid subdual damage and Constitution check, to continue running, to continue a forced march, to avoid subdual damage from hunger or thirst, and fortitude saves to avoid subdual damage from hot or cold environments or from lack of oxygen.

Physical Description: Carrying very few of his original features, Cann Able is a disfigured and odd looking man. Standing at 5’2, his skin is plated, his arms and legs are twisted and fiendish, He has nine different eyes. Six small ones go around his head, while the other three are located at the front. His eyes are mismatched with one like a goat’s eye, and another glowing red with a black iris, with the third resembling that of a beholder’s. He has a set of black feathered wings and a scorpion like tail. He also has a series of Antennae on his head and neck. One of his ears is fiendish in nature, while the other is one of the few unaltered parts of his body. The only other untouched feature on him is his jet-black hair. He wears a full body cloak over himself which covers up most of his deformities in public, though his eyes disturb most passerbys he encounters.

Personality: Cann Able is on a drive for perfection. He does not believe in beauty or art, but in effectiveness and efficiency. He ventures around, learning different arts and has combined his skills in magic, combat and deception to become an all-round skilled character. He has also traded away most of his human parts and replaced them with grafts from various monsters he has encountered. Cann Able has a very dark and construct like outlook on life, and has no regard for life or purity. In this manner, he has been known to use human beings for sustenance. Most people stay away from the odd creature as he ventures from place to place seeking perfection.
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Btw, I just realized that alot of times I put the 3.0 names for some spells. Just bear with me on that.
 
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