Eye of Profane Truth - rebooted!

One moment, Nethien is walking into the building, seemingly without a care in the world. The next moment, his rapier is suddenly, miraculously in hand. He blinks, then frowns. I didn't activate the glove... must be an anti-magic field of some sort. Highly powerful one, at that.

Fortunately, however, he does have a backup of sorts: a small scabbard in which he sheathes the weapon while turning around to face Durkon. "I'm not entirely certain that you should wait alone, in all honesty. At any rate... who among us would consider themselves the most persuasive and talkative? That person, at least, should talk to whoever is in charge here. I daresay, however, that we should also try the inhabitants of this city. The view of the common people might very well be as important as what we could learn here."
 

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Shard hesitantly raises her hand.

"Me? Kind of? Only I'm not..." she taps her head, "REALLY...sure...what we're supposed to be asking? Or what we want to do? Like...because if we want to get permission to set up a house here, I'm sure we could do that. But is that what we WANT? It feels like we're just kind of...bobbing...on top of the water..." She rocks her hand to and fro, imitating the movement of something drifting aimlessly on the water.

"Or...maybe it's just me? Which means, what is our plan?"
 

Lorgrane sees the building as they approach, when they reach 120 feet of it, the his greater arcane sight shows magic coming off the exterior of the building.

"Wait. Until we find out more, I am not willing to put ourselves in the situation where our magic does not function. It leaves us vulnerable in an unknown situation. Before we proceed here, I would suggest that we go find out what we can from the local populous."

-OOC

If we are in agreement, we should go to a local inn and buy a few drinks from some of the locals. Questions that need to be answer include:

1. Who are the rulers
2. What are the rulers like
3. What is the nature of the local problems
4. Any major events that is public knowledge (wars, assassinations, etc)

If appropriate Lorgrane's Gather Information skill is +39. Armed with that information, depending on what it is, Lorgrane will be much more comfortable coming back to the tower.
 


You leave the tower, making your way to a local tavern, the Trickster's Head.

Inside, you are surprised to see an actual skull with a jester's cap hanging on a wall. Upon closer examination you realize it is but a wooden replica, albeit well-made.

You spend a few gold pieces buying drinks and socialising with the locals. A few drinks later you've made some new friends. You steer the topic away from the who-slept-with-whose-wife gossip, and towards the ruler of the city.

"Ruler? Oh. You mean the king, right?" said Bert the tailor, nursing his drink. "Tall man. Thirty-ish. Looks more like a librarian than a king, if you ask me. Popular with the ladies, though."

"Hah, yes, I'd be popular with the ladies too if I were king." Said Saon the carpenter, to the jeering of the others. "He's an alright sort, I suppose. Taxes have gone up lately, but it's only to be expected, with the war and all. Better than the last one, anyway."

"They're all so full of themselves." Said a third man, whose name you do not remember. "Royalty, I mean. Wass they do, anyway? Jus goin' around waving their hands at us, that's what. Anyone could do that. What's the king done for us lately, eh?"

"Oh, quit yer grumblin'. At least it's all quiet now at the top. Remember what it was like fifteen years ago, when they were all fightin' to be king? All those perfectly good 'eads, offed right in front o' the Big Square? Remember how they would fight each other and the Uglies would sneak in 'cause no-one's watching?" Said Saon.

"Live and let live, I say. I've got no complaints long as he does whatever it is that kings do an' don't get in the way of us honest folks makin' a living."

There is a general murmur of agreement.

One of the men is wearing the same uniform as the guards you saw earlier. You ask him if there are troubles in the city.

"Troubles, eh? Lessee... well, the Uglies are acting up lately, aren't they? Can't remember it bein' this bad for ages. Times were that us guards could go for months without seein' a one, but now they're turning up almost every day. Good thing they're weaker out here. If we fought them deep inside the forest they'd wipe the floor with us."

"Them wizardin' sorts at the Guild are saying it's cos of all the people bein' killed in war, it's destablisin' the magical thingamabob. The church says it's the Perfect gettin' angry at the Wyrmslayer. Didn't say why His Lordship would be takin' it out on us folks, though."

Another patron cuts in. "I heard the Emperor's asked our king for soldiers. You think there's gonna be a draft?"

"Nah. What's the point of drafting the likes of youse, anyway? Common folks won't last three seconds 'gainst the monsters the Adversary's putting up. I did hear - and don't any of ya say you heard it from me, right? I did hear that those at the top are thinkin' about waking the Kights of the Frost. How about that? That's something, innit?"

"What? You never heard of the Kights of the Frost? Eh. Long story. Remind me to tell you another day. Just know that they're top fighters. Any one of them can kill ten uglies with both hands tied behind his back. They've been sleepin' for hundreds of years, now, but the king knows how ta wake them. It's a royal secret, see? Naramyr won't know what hit him."
 

Once the crowd goes back to it's regular flow of conversation, Lorgrane will address one of the less drunk patrons he had been talking to. "My friends are getting ansy for their drinks, care to join us? The big guy is buying." Lorgrane motions at Durkon.

Once back to the relative privacy of the table, (assuming the patron joins us), Lorgrane will banter back and forth a little with those more adept at social skills (read as not Durkon) to put the patron at ease, finally, he takes a drink of water (which is what Lorgrane is drinking) and turn to address their guest. "I must confess, your company isn't the only reason we brought you back to here."

"You see we are a band of adventurers from a great distance away. We had heard of your problems but only in the most general of terms. We know that the Wyrmslayer is threatening your land. But we know very little beyond this."

"So rather than break the mood with direct question to the gathered crowd, I thought you might be willing to lend us a hand in return for us covering your bar tab for this evening."


(Assuming yes again)

"I am sure my friends have some questions for you, but let me start. Can you describe the exact nature of the enemy you are facing? I understand that periodic attack from the woods occur, and the attackers are monstrous, but what are they? Who sent them? Is this the only form of attacks the city suffers from?"
 

"Also, are you really fighting Naramyr? The Emperor?" Shard asks, sounding awestruck. "Isn't that really dangerous? Why do you want to fight him anyway?"
 

Durkon looks up with obvious distaste as Lograne brings over one of the patrons and begins his incessantly chatter, meeting eye contact the man, Durkon activates the power of his right eye with a thought, and waits to see his reaction.

OOC: Activates eye of charming DC14.
 

Nethien, for the most part, has remained quiet ever since departing the tower, although he did make a point of unsheathing his rapier and replacing it in the small dimensional pocket courtesy of his glove of storing once sufficiently removed from the anti-magic zone of the tower itself. He would make the idle remark on occasion when necessary, but otherwise remained silent whenever possible. He did not want to miss any possible clues as to the situation into which the Perfect had thrust not only himself, but his companions as well.
 

Shuddering, Lessa inches her chair closer to the fire.

Shard said:
"Isn't that really dangerous? Why do you want to fight him anyway?"

"Power. Naramyr has it; they're afraid of it. Conflict always comes down to power."
 

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