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Eye of Profane Truth

"There is one man who will accept us Moreth. The King of that city we were in before... You know I never actually bother to figure out the name of that place... Anyways, back on track. That King has made an offer for us to join him if we wish. I have accepted the offer, for it suits my own needs. You all are free to make your own decisions though."
 

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Moreth, shifting back into human form, leans back against a bent and desiccated tree. His face twists in agony, but he pushes back the madness. "Then let us make ourselves indispensible. We must gather our own followers, build our own power. The ability to kill is not enough to ensure control."

He reaches into a series of small pockets sewn into the inside of his robes and touches the pearls held in place there by tiny adamantium chains. One after one he regains his cast spells.

-
Spells regained: Meteor swarm x2, Disintegrate, Fireball x3, Mirror Image, Protection from Energy, Deathward =All cast spells

Pearls used for the day:
9: 3
8: 4
6: 1
5: 1
4: 1
3: 3
2: 1
-
Metamagic Rod slots used for the day:
Greater Quicken: x1
Greater Maximize: x1
Maximize: x1
Lesser Maximize: x3
-
Other:
Bead of karma: x1
 
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"I didn't even think control was one of our objectives. As for that matter, I don't know what "our" objectives are in the first place. I am aware only of my plans. Do what you will, I will throw my lot in with the king."
 

"And I'm throwing my spells down against the Church, whatever path I choose there is no room for the Legion in my plans. I suppose that makes us allies, for now."

Moreth pulls out his Mirror of Mental Prowess and begins to scry for:
1: Large concentrations of Empire troops.
2: Celestials on the [name of planet].
3: High level clerics of the Church of the Perfect in the Empire.
 

/ooc: the only Scrying effect a MoMP can produce is Clairvoyance, which doesn't let you search for things you're unfamiliar with. All you can do with it is spy on a known locale.

Place names: the world/planet does not really have a name to mortals, since for most of them it is the only world they have ever known. Outsiders typically call it 'the mortal realm', or sometimes 'Samsara'.

The city you were in is called Vinecastle, which is also the name of the kingdom. When people wish to differentiate, they call it 'Vinecastle City'.
 
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ooc: My bad,
Then he'll take a look at Vinecastle, at a visual range of 400 feet +40/level with a constantly moving sensor, to create a mental map of the city. Once that is done he'll study the temple, in as much detail as possible. If he notices any important-seeming cleric he'll try to read their thoughts.

Relevant spells active:
Mindblank (protects against all divinations)
 
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"Hmmmm, you seem to have a nice vandetta going against the church. I shall go and see how that shall fit into my plans. I shall see you all later." Cann is going to Greater Teleport to the King's tower, and go in to see the king.
 

Lessa shrugs "I have no quarrel with the church or it servants. I have heard their offer and would consider it. I would also hear the offer of the King whom Cann has already spoken with. It would seem that though they cannot ally themselves their objective is similar. They would both see the end of the Wyrmslayer. Given that both groups would ally themselves with us to achieve this end the only reason I can see to side with one or the other would be who makes us the better offer."

Assuming others are going to speak with the King, Lessa will accompany them when they leave. Of course, she pretty much has to follow them anyway since Druids can't Plane Shift...
 


Moreth: The city is huge; you place the population at at least two hundred thousand, probably more. It seemed to have been built haphazardly, with little or no pre-planning. A detailed study of the city, even with the aid of divination magic, could take days or even weeks. Nevertheless, you take a cursory look around the place, noting landmarks and such.

You realize that some parts of the city are hidden to you; others contain discrepancies characteristic to illusions. You cannot find the city's barracks or any noticeable defenses, for example.

When you study the temple through your mirror, you see that it is sheathed in a blinding white light. The light blocks out all detail and makes spying impossible. You study the surrounding areas instead: there is a river to the west, and busy ports has been built on both sides. The market where you first arrived is to the south-west. To the east and north are residential areas, the neighbourhood becoming increasingly dirty and poor the further east. One of the more obvious discrepancies lie somewhere in the slums.

You find a priest of the Church giving a speech in one of the city's many squares. A modest crowd has gathered; others are going about their business with disinterest. You cannot hear sounds while scrying with the mirror, so instead you tap into his mind to read his surface thoughts.

The speech is a fundraiser for the war. The priest, Merdith, is feeling bored, tired and dispirited, having been doing this all day to little effect. The words are coming out almost automatically, while his mind is on something else:

"...the main ledger lists the shipment as cold iron, but judging by this month's expenditure we clearly paid for adamantine. The backup ledger lists correct costs, but there are other, minor discrepancies... this would be so much easier if only I could take a look at the foundry's book. Either way, something's not right here. Maybe one of the apprentices didn't do the sums right; but maybe someone has their hand in the till..."

The rest of his thoughts involve complicated and boring mental calculations.

You find a few other priests doing similiar, priestly things: healing the sick, raising money, evangelizing, et cetra. None of them have very interesting thoughts, though one is having an affair with a barber's wife. The high-ranking priests are nowhere to be found; perhaps they're inside the temple, or perhaps they are well-shielded against scrying.

Cann, Lessa: you make your way to the ground floor of the tower. Cann shows his medallion to a receptionist and explains the purpose of the visit. The receptionist scrutinizes the medallion carefully before giving it back.

You are taken to a small room to the south, a place outside the blanketing antimagic. The floor of the room is covered in magical symbols - your deep understanding of magic reveals that it is a modified, deactivated Teleportation Circle, though not its destination or how it is modified. The receptionist thumbs his key amulet and utters a command word, activating the circle, then politely asks you to enter.

Silentspace: is Rhakzan going with them? Or doing something else?
 

Into the Woods

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