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Eye of Profane Truth

These are my (Cann's) actions so far in timestop: (I still need to know what I rolled on the timestop)

Round 1: I'm going to cast Moment of Prescience. Then I'm going to use my my move action to load a Chained, Twinned Force Orb into my sword.

Round 2: I'm going to cast Superior Invisibility. Then I am going to use my move action to load a Split Rayed Polar Ray into my sword.

Round 3: I'm going to cast Sadism. Then, since I was warned there was something going on and I dind't see it, I'm going to use my move action to make a spot check again (+30).

Round 4 (If I get it): I'm going to cast True Seeing. I am also going to activate the haste feature on my Boots of Swiftness. If I don't roll high enough to get this round, I'm going to cast it on round 2 as a quicken spell using my Greater Rod of Quicken.

Round 5 (If I get it): I'm going to cast Foresight. If I fail my previous spot check again, I'm gonna use my move action to try again. If not, I'm gonna make a check to hide (if there is no cover available I'm gonna hide behind one of the party members).
 

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The stormcloud moves closer; and you see that it has a gigantic face, distorting itself as its constituent clouds roiled and churned.

This is a private gathering, Cloudpuff, remove yourself or you will be removed.

The howling wind becomes the cloud's voice, booming angrily in the air around you. It speaks Auran.

"The Lords of Air welcome thee not, godspawns! Do not bother us with the petty quarrels between thy god and his Eye! Begone!"

Cann: Time Stop = 4 (3+1). You don't need a spot check; the stormcloud had better initiative than you and has moved close enough to see since last time.

knowledge(planes) checks:
Rhakzan: +26, 30
Moreth: +46, 59
Cann: untrained, 10
Lessa: untrained, 10

All unsuccessful.
 

"The Lords of Air do not concern us. Our precense here is incidental, but we will not be moved by threats. Leave us, or die, either way we will leave on our own volition when we are done."

--
Current round:

Assuming the cloud doesn't go away on its own Moreth will sneer savagely at it, cast a Maximized (Greater Rod of Maximize) Sonic Meteor swarm at it, followed by three Maximized (Lesser Rod of Maximize) Fireballs. If the Sonic Meteor Swarm did damage then all three Fireballs will be Sonic too, but if the MS mostly failed one of them will be Fire, one Acid and one Cold.
 
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k, thanks. I just wanted to know if the roll included the plus one in it. Since I don't need to make a spot check, I'm going to go ahead and make a hide check instead (+48). Other than that, everything is gonna stay the same.
 


howling wind said:
"The Lords of Air welcome thee not, godspawns! Do not bother us with the petty quarrels between thy god and his Eye! Begone!"

"We have no quarrel with you. We are just passing through. Are you an enemy of the Perfect?"

OOC: readying dominate monster against any hostile action.
 

OOC: As noted in the OOC thread I was out of town a few days. As should be intuitively obvious, I'm back now. :D

Rkhet said:
Moreth shouts out a warning to his companions, alerting them. However, it is still too far away for Cann and Lessa to see.

/ooc: everyone post a single round's worth of actions.

~Round 1~
At Moreth's alarm, power flows through Lessa, toughening her body in anticipation of battle. (Standard Action: Spend Wild Shape attempt to activate Oaken Resilience. Quickened Spell: Barkskin)

~Round 2~
Howling Wind said:
"The Lords of Air welcome thee not, godspawns! Do not bother us with the petty quarrels between thy god and his Eye! Begone!"

Ready Action: Cast E.M.Q. Flamestrike and E.M. Fire Storm if it attacks.

"We have no quarrel with the inhabitants of this plane. Leave us to our business and we will leave you to yours."
 

Into the Woods

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