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Eye of Profane Truth

/ooc: round 2. I am going to use co-ordinates to record positions. Points given will be the upper-leftmost corner of a square. Current positions:

Moreth: x=-10, y=-10, z=0
Lessa: x=0, y=-10, z=0
Cann: x=-10, y=0, z=0
Rhakzan: x=0, y=0, z=0

Whirlwind: centred on x=165, y=0, z=0


The cloud changes its shape, becoming a great, howling whirlwind and moving even closer. It is close enough now to guage distance: about 150 feet away, and its size is Collossal(tall).

"We have no quarrel with you. We are just passing through. Are you an enemy of the Perfect?"

"We have no quarrel with the inhabitants of this plane. Leave us to our business and we will leave you to yours."

The whirlwind offers no reply.
 

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Moreth watches the approaching storm with a calm smile on his angelic face. In a voice intended to be mocking, despite its exalted tones he speaks, "Then you will be the first to die by my hand. You will have that honour, though you do not deserve it."

Then, suddenly beating his wings, he flies 100 feet up, moving him out of the path of the whirlwind, and unleashes a powerful barrage of spells.

ooc:
Maximized (Greater Rod of Maximize) Sonic Meteor swarm cantered on the cloud, followed by three Maximized (Lesser Rod of Maximize) Fireballs. If the Sonic Meteor Swarm did damage then all three Fireballs will be Sonic too, but if the MS mostly failed one of them will be Fire, one Acid and one Cold.

[SBLOCK]
ANGEL, SOLAR (what's relevant for Shapechangers)

Speed: 50 ft. (10 squares), fly 150 ft. (good)
Armor Class: +5 Dex, +21
Space/Reach: 10 ft./10 ft.
Special Qualities: Damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Abilities: Str 28, Dex 20, Con 20,
[/SBLOCK]
 

Lessa Delays until after Moreth, waiting to see what effect his assault has on the creature.

Edit: Not that I needed to delay. Now that I find the initiative I find that I'm last anyway...
 
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Pending on the whirlwinds actions (since Cann goes after it in initiative), he is going to cast timestop. Using his Gloves of Storing, he will call his sword to his hand. For the first round of the timestop, he is going to cast Greater Magic Weapon on his sword, giving it a +5 enhancement bonus. He is then going to use his movement action to move right up to the whirlwind (or 110 feet if the whirlwind does not end up close enough to reach at the end of its turn). For the last round (if I get more, it doesn't really matter to me), he is going to finish moving up to the creature if he isn't already there (if I have the movement to do it, I'm gonna try and make sure I'm behind the creature, not in front of it), then cast a Quickened True Strike, then as a free action call his Rod of Quicken to his hand using his other glove of storing, and then use his standard action to ready an action to attack the whirlwind when the timestop ends. Once the Timestop ends, he will make his attack, using his Impromtu Sneak Attack ability to deny the creature its Dex bonus to AC. His attack is at +51, and will deal 1d8+16 damage + 1 Negative Level +1 Con Damage, unless the creature is not immune to critical hits, in which point it does an additional 6d6 sneak attack damage and an additional point of con damage. If I do hit, I will also discharge the two spells in my sword. The Orb of Force will deal 20d6 damage (No save, No SR), and the polar ray which I will cast as Sonic damage will deal 42d6 points of damage (No save). If the creature has SR, I will use my Moment of Prescience to add +21 to my roll, making it a +42 check to beat the SR. Finally, after my attack I will place my sword into my glove of storing as a free action and cast a Quickened Twinned Orb of Force, dealing another 10d6 damage twice (pending 2 successful range touch attacks at +23, though there is no save and no SR). Afterwards, since I have not taken any movement actions in the actual round, I will move 35 feet back. I will end with a reminder that I am currently under the effect of the Greater Invisibilty Spell, so if the creature does not have a method for detecting invisibility, it can't see me. As part of my movement action though, I'm going to add a hide check (+88 since I am invisible) using my invisibility as concealment, so that the creature has a harder time using a spot check to discover which square I am standing in.
 
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order: stormcloud -> Rhakzan -> Cann -> Moreth (delay) -> Lessa

Cann:
/ooc:
[sblock]the stormcloud's action was to move to 150' from the party and change into a whirlwind. It's already done for the round.

You can't take a readied action and a regular action at once. From SRD, ready:

Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.

The thing that triggers your readied action is the ending of Time Stop. Because no objective time passes, your Initiative order does not change. What you'll want to do instead of Ready is Delay, because this way you get a full-round action. Assuming you do this...

(I'd appreciate it if people follow this format for complicated actions in the future)

Time Stop roll: d4+1=3
Before Time Stop has ended: Move to (x=180 y=0 z=0), cast True Strike

Standard Action: attack +51, 1d8+16+1 NL +1Con, +20d6 Force, +42d6 Sonic (SR)
Free Action: Rod of Quicken to hand using glove of storing
Swift Action: touch attack +23 x2, Quickened Twinned Orb of Force, 10d6 each
Move Action: move to (x=215 y=0 z=0), Hide +88

Resolution:

Attack:
Physical: Attack roll 61, hit, damage: 12 Slashing, +1 NL, +1 Con.
Force: 20d6 = 72
Sonic: SR: 21+21+d20=54, successful, 42d6 = 136
Reflex save: 25+d20 = 41, failed; Cann takes 16 damage.
Reflex save: 25+d20 = 42, failed; Cann takes 15 damage and is sucked into the whirlwind. Take a -4 penalty to Dex and -2 to attack rolls. Cannot move. Attempting to escape is a move-action.

Quickened Twinned OoF: action cancelled.

Total damage dealt to whirlwind: 220, 1 negative level, 1 Con

Move:
cannot move for the round. (do something else with the move action, if you wish. You can still full-attack, for example. Or you can attempt escape as a move-action.) [/sblock]

Cann chants powerful arcane phrases, and, for a few moments, time itself grinds to a halt. To an onlooker, he seemed to disappear and immediately appear behind the whirlwind. He strikes a blow on its back, releasing the bound spells on his sword.

The blow lands and the whirlwind howls with pain and fury. Cann is sucked inside by the powerful currents, bleeding a little as the raging wind cuts into him like knives.


Moreth:

/ooc: [sblock]
Modified Solar stats (incl. inherent and enhancement bonuses):
Str 39, Dex 31, Con 31
Ranged Attack: 9+10dex+1comp+5epic = 25

Move to x=0, y=0, z=100

Sonic Meteor Swarm:

Attack roll: 8, 5, 13, 7
SR: d20+39 = 56 (successful)
damage: 144 sonic + 24 blunt

Sonic Fireballs:

SR: 48, 51, 43 (all successful)
DC: 26
Saves: 20, 9, 5
damage: 90 sonic

Total damage dealt to whirlwind: 258
[/sblock]

The whirlwind writhes and twists under the barrage of sound. Though there is no blood or gore, Moreth intuitively knows that he has wounded it.

The howl of the wind sharpens to a loud, piercing shriek. On an empty plane like this, it is likely to be heard for miles or more. It may be calling for allies.

Rhakzan, Lessa:

The creature seems to be enraged and ready to attack - all the more so after being blasted by Cann and Moreth. It does not appear to have significant protections against force or sonic energy.

/edit: fixed the maximized damage.
 
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All my spells were Maximized (with Rods), even if it would have made all its saves it should have taken more damage than that. At least 132 points of damage.
 


Trying to encompass as much of the whirlwind as possible without hitting Cann, Lessa unleashes the fire within her, blasting the whirlwind.

Move: Z+30, X-30
Swift: Enhanced Maximized Quickened Flame Strike

If the elemental still stands

Standard: Enhanced Maximized Fire Storm

(do you want us to roll or will you be posting the results?)
 

/ooc:
[sblock]I'll roll.

EMC Flame Strike: 15x6+10d6, Reflex half, SR applies.

SR: 39+d20=45, successful.
Ref Save: 10
Damage: 64

EM Fire Storm: 20x6+10d6, Reflex half, SR applies.

SR: 39+d20=59, successful.
Ref Save: 12
Damage: 77

Total damage: 141
[/sblock]

The fire has burnt away some of the whirlwind's essence. The repeated assault has badly wounded it; it almost seems to shrink with each attack.
 
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