MoogleEmpMog
First Post
Felon said:Facing rules are pretty lame, and grievously exploited in any game where they exist. I have not-so-fond memories of Champions characters teleporting or even flying around behind enemies because it would halve their target's defenses.
I never understood how people could think that facing should matter, as if the opposition just faces one direction and then freezes into that position until it's their turn again.
In my case, it's because of extremely fond memories of Final Fantasy Tactics characters teleporting or even flying behind enemies because it would halve their target's defenses.

For a Tactics/RPG, I like the purely gamist conceit of granting bonuses to players who exploit tactical movement. I recognize that it's unrealistic and probably undesirable even from a gamist standpoint, but I personally find it a fun element to consider.