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<blockquote data-quote="bloodtide" data-source="post: 8938365" data-attributes="member: 6684958"><p>I have a couple:</p><p></p><p>The Heist Game: Couple years back a group was taking a break from their normal game, and asked me to run a Heist Game. So we do a bit of planning and they all make mid level characters. So I make a nice vault and the bunch of NPCs and city around it. Then we start the game. It's al ready a bit of a slow go as the group is disorganized and the players feel no "need" to do the heist: as it's the first adventure. So the players just sit there, talk about doing the heist, and sit there some more. They are really flustered by the little things like the vault is guarded 24/7, it has an alarm spell on it, and only two npcs in the whole city have keys. So it was a couple hours of not anything happening.</p><p></p><p>The Pirate Game: The they decide they want to be pirates. Make characters, get a ship and get ready to plunder the seas. I make up a sea setting. So they head out, find a merchant ship, take it...and get a load of lumber. They are a bit underwhelmed. For the next hour or so they plunder lots of merchant ships, and don't have so much fun. They ignore the whole Hobgobin Maine full of gold filled plunder ships from the elven lands. They ignore all the other pirate social life, and social life in the cities of the coast too. So the game goes nowhere.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8938365, member: 6684958"] I have a couple: The Heist Game: Couple years back a group was taking a break from their normal game, and asked me to run a Heist Game. So we do a bit of planning and they all make mid level characters. So I make a nice vault and the bunch of NPCs and city around it. Then we start the game. It's al ready a bit of a slow go as the group is disorganized and the players feel no "need" to do the heist: as it's the first adventure. So the players just sit there, talk about doing the heist, and sit there some more. They are really flustered by the little things like the vault is guarded 24/7, it has an alarm spell on it, and only two npcs in the whole city have keys. So it was a couple hours of not anything happening. The Pirate Game: The they decide they want to be pirates. Make characters, get a ship and get ready to plunder the seas. I make up a sea setting. So they head out, find a merchant ship, take it...and get a load of lumber. They are a bit underwhelmed. For the next hour or so they plunder lots of merchant ships, and don't have so much fun. They ignore the whole Hobgobin Maine full of gold filled plunder ships from the elven lands. They ignore all the other pirate social life, and social life in the cities of the coast too. So the game goes nowhere. [/QUOTE]
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