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<blockquote data-quote="Jolly Ruby" data-source="post: 8938665" data-attributes="member: 7040015"><p>I had all three kinds of failed campaigns:</p><p></p><p><strong>"Failed to launch"</strong> campaigns are by far my largest collection. The vast majority failed because of scheduling issues, some because I couldn't make the necessary prep to kick-start the campaign, some because I had a "very good idea" but couldn't see how to translate this idea to a campaign.</p><p></p><p><strong>"Collapsed under its own weight"</strong> is rarer, but the only I can remember is the most "failed" of all my failed campaigns. Some time ago, I decided to give a shot at <em>Vampire: the Masquerade</em>. I learned the rules, watched some actual-plays, planned a mystery, gathered the players. I even bought the book! But after a couple of sessions or so, I noticed something: I wasn't having fun. It was more a chore than something that was fun to me, so I killed it. I have to admit I made some mistakes like letting new players play a coterie of ancillae anarchs, and maybe I'll try it again, but it was exhausting.</p><p></p><p><strong>"Killed by toxicity" </strong>happened only once, but it was the worst. I was loving the campaign, but the players were having some bad blood because things not related to the game. They tried to keep the bad blood outside the game, but it didn't work because the interaction between PCs was being affected. I didn't know about the hard feelings at the time, but noticed something wrong and tried to speak with them, but no one told me what was happening. Then the "scheduling issues" started, and again I spoke with them, and one player told me in private about the fight two of them had with another two (it was a party of five). I gave up, and ended the campaign.</p></blockquote><p></p>
[QUOTE="Jolly Ruby, post: 8938665, member: 7040015"] I had all three kinds of failed campaigns: [B]"Failed to launch"[/B] campaigns are by far my largest collection. The vast majority failed because of scheduling issues, some because I couldn't make the necessary prep to kick-start the campaign, some because I had a "very good idea" but couldn't see how to translate this idea to a campaign. [B]"Collapsed under its own weight"[/B] is rarer, but the only I can remember is the most "failed" of all my failed campaigns. Some time ago, I decided to give a shot at [I]Vampire: the Masquerade[/I]. I learned the rules, watched some actual-plays, planned a mystery, gathered the players. I even bought the book! But after a couple of sessions or so, I noticed something: I wasn't having fun. It was more a chore than something that was fun to me, so I killed it. I have to admit I made some mistakes like letting new players play a coterie of ancillae anarchs, and maybe I'll try it again, but it was exhausting. [B]"Killed by toxicity" [/B]happened only once, but it was the worst. I was loving the campaign, but the players were having some bad blood because things not related to the game. They tried to keep the bad blood outside the game, but it didn't work because the interaction between PCs was being affected. I didn't know about the hard feelings at the time, but noticed something wrong and tried to speak with them, but no one told me what was happening. Then the "scheduling issues" started, and again I spoke with them, and one player told me in private about the fight two of them had with another two (it was a party of five). I gave up, and ended the campaign. [/QUOTE]
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