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<blockquote data-quote="The Shadow" data-source="post: 8938684" data-attributes="member: 16760"><p>This is a very good distinction. "Failed to launch" happens, for whatever reason. You had a cool idea, you kicked it around, got excited about it... And then one person can't make it. Maybe you'll adapt the ideas for another group years later. (Or, as I've tried doing, turned it into a solo game to see what happens!) </p><p></p><p>"Collapsed" campaigns happen too. Though they aren't always failures! I was once in a truly magical, dramatic campaign that came to an abrupt end because the GM unwisely introduced a plot element that obviated one of the characters' need to adventure. Just withdrawing it would have felt fake... So we had a final climactic adventure and called it good. We have very fond memories of that campaign.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8938684, member: 16760"] This is a very good distinction. "Failed to launch" happens, for whatever reason. You had a cool idea, you kicked it around, got excited about it... And then one person can't make it. Maybe you'll adapt the ideas for another group years later. (Or, as I've tried doing, turned it into a solo game to see what happens!) "Collapsed" campaigns happen too. Though they aren't always failures! I was once in a truly magical, dramatic campaign that came to an abrupt end because the GM unwisely introduced a plot element that obviated one of the characters' need to adventure. Just withdrawing it would have felt fake... So we had a final climactic adventure and called it good. We have very fond memories of that campaign. [/QUOTE]
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