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<blockquote data-quote="cranberry" data-source="post: 8938725" data-attributes="member: 7040349"><p>As a player, I've been in games that failed because:</p><p></p><p>The DM realized that his work priorities didn't give him sufficient time to prepare. Lasted about 4 sessions</p><p></p><p>The DM rage quit because no one had the time to go to dinner with him after the game play some random card game. Lasted 1 session.</p><p>(He hadn't mentioned dinner plans before the game, he just sprung it on us, ...and we were all adults with lives and obligations)</p><p></p><p>As a DM, games that failed were always about the difficulty in coordinating everyone's availability.</p></blockquote><p></p>
[QUOTE="cranberry, post: 8938725, member: 7040349"] As a player, I've been in games that failed because: The DM realized that his work priorities didn't give him sufficient time to prepare. Lasted about 4 sessions The DM rage quit because no one had the time to go to dinner with him after the game play some random card game. Lasted 1 session. (He hadn't mentioned dinner plans before the game, he just sprung it on us, ...and we were all adults with lives and obligations) As a DM, games that failed were always about the difficulty in coordinating everyone's availability. [/QUOTE]
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