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<blockquote data-quote="aco175" data-source="post: 8939564" data-attributes="member: 27385"><p>I seem to have campaigns that maybe not fail, but fizzle. A lot of the recent campaigns come to a natural place to end them and we continue playing them. So, I create a new arc to last a few levels to try and play on something from a backstory or a piece of the campaign that was overlooked or forgotten about. This might be cool or ok, but after a while one player, mostly my father, get tired of playing the higher levels (10-14) and wants to start a new campaign. </p><p></p><p>We had one 4e campaign that I created that failed in concept. We had another player at the time that could only meet every other week or three, so I created a campaign where the PCs are part of an adventurer's guild and each player created 3 PCs and each week we would have a closed game lasting just one night. The idea was to play all three PCs on a rotating basis and create varied parties each week. The regular players all kept picking the same PCs and the random player stopped coming after a few months, so we just made a longer campaign with the 'normal' group of PCs.</p></blockquote><p></p>
[QUOTE="aco175, post: 8939564, member: 27385"] I seem to have campaigns that maybe not fail, but fizzle. A lot of the recent campaigns come to a natural place to end them and we continue playing them. So, I create a new arc to last a few levels to try and play on something from a backstory or a piece of the campaign that was overlooked or forgotten about. This might be cool or ok, but after a while one player, mostly my father, get tired of playing the higher levels (10-14) and wants to start a new campaign. We had one 4e campaign that I created that failed in concept. We had another player at the time that could only meet every other week or three, so I created a campaign where the PCs are part of an adventurer's guild and each player created 3 PCs and each week we would have a closed game lasting just one night. The idea was to play all three PCs on a rotating basis and create varied parties each week. The regular players all kept picking the same PCs and the random player stopped coming after a few months, so we just made a longer campaign with the 'normal' group of PCs. [/QUOTE]
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