Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Failed Campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMZ2112" data-source="post: 8939815" data-attributes="member: 78752"><p>Oh, thanks. I've always played multiple TTRPGs, so I've got a frame of reference for what I'm looking for, but the search is long, and I'm always happy to hear others' perspectives and opinions.</p><p></p><p>I'd begun this D&D5 campaign at 3rd level, and as soon as 5th level I was having to modify the kind of story I wanted to be telling with the group, to accommodate PCs that had simply moved beyond a compatible threat level. A lot of baggage I'd been carefully packing away suddenly burst its straps, and I realized how hard I'd been subconsciously fighting D&D's poor support of my preferred narrative-first playstyle for 30 years. Had a crisis of identity; didn't run again for close to 18 months.</p><p></p><p>[SPOILER="I'm going to spoiler tag the rest of the explanation because it isn't really on topic. I'd certainly appreciate feedback, but it might be best to take it to PMs."]The core mechanical issue seems to be how tightly progression and power are tied together. If you're using XP advancement, every encounter (just the act of playing the game) brings the PCs inevitably closer to the next power spike, which will necessitate an equivalent spike in threat. With milestone advancement, you acknowledge that in conjunction with a major campaign success, the threat of the whole setting simply moves up a tier. </p><p></p><p>I need to be able to at least stall that climb until the narrative is ready to move on, without the players feeling like they are not progressing or receiving just rewards.</p><p></p><p>But the core philosophical issue is that <em>this is the whole point of D&D</em>. All of the game's systems feed into this core conceit in some way, including its treatment of narrative. D&D <em>stories</em> involve a steep, steady power climb. Trying to keep PCs at a static or even slowly increasing threat level defeats the entire purpose of the game. Sure, a patient table may be willing to play at 3rd level for years, <em>but why bother?</em></p><p></p><p>This is clearly a matter of personal preference. I'm not trying to make statements about D&D in general, just how D&D works for me. I also don't want to give the impression that by 'narrative-first' I mean I prefer to railroad players -- how these stories proceed and ultimately end is in the hands of the table as a whole. I just prefer to run a table that <em>collectively</em> focuses on PC development, the PCs' narrative choices, and how the setting reacts to those choices, rather than on gameplay elements.[/SPOILER]</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 8939815, member: 78752"] Oh, thanks. I've always played multiple TTRPGs, so I've got a frame of reference for what I'm looking for, but the search is long, and I'm always happy to hear others' perspectives and opinions. I'd begun this D&D5 campaign at 3rd level, and as soon as 5th level I was having to modify the kind of story I wanted to be telling with the group, to accommodate PCs that had simply moved beyond a compatible threat level. A lot of baggage I'd been carefully packing away suddenly burst its straps, and I realized how hard I'd been subconsciously fighting D&D's poor support of my preferred narrative-first playstyle for 30 years. Had a crisis of identity; didn't run again for close to 18 months. [SPOILER="I'm going to spoiler tag the rest of the explanation because it isn't really on topic. I'd certainly appreciate feedback, but it might be best to take it to PMs."]The core mechanical issue seems to be how tightly progression and power are tied together. If you're using XP advancement, every encounter (just the act of playing the game) brings the PCs inevitably closer to the next power spike, which will necessitate an equivalent spike in threat. With milestone advancement, you acknowledge that in conjunction with a major campaign success, the threat of the whole setting simply moves up a tier. I need to be able to at least stall that climb until the narrative is ready to move on, without the players feeling like they are not progressing or receiving just rewards. But the core philosophical issue is that [I]this is the whole point of D&D[/I]. All of the game's systems feed into this core conceit in some way, including its treatment of narrative. D&D [I]stories[/I] involve a steep, steady power climb. Trying to keep PCs at a static or even slowly increasing threat level defeats the entire purpose of the game. Sure, a patient table may be willing to play at 3rd level for years, [I]but why bother?[/I] This is clearly a matter of personal preference. I'm not trying to make statements about D&D in general, just how D&D works for me. I also don't want to give the impression that by 'narrative-first' I mean I prefer to railroad players -- how these stories proceed and ultimately end is in the hands of the table as a whole. I just prefer to run a table that [I]collectively[/I] focuses on PC development, the PCs' narrative choices, and how the setting reacts to those choices, rather than on gameplay elements.[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failed Campaigns
Top