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<blockquote data-quote="Ondath" data-source="post: 8940127" data-attributes="member: 7031770"><p>I am lucky in that the first campaign I ran reached its intended ending point, and I managed to complete another campaign and currently have two other campaigns that are on their way to be completed succesfully. But I had a fairly bumpy start after the first campaign for... Almost 5-6 years!</p><p></p><p>The immediate follow-up to my first ever campaign ended up trailing away to nothingness. The first campaign had ended with widespread war, and I had teased Mind Flayers having some big apocalyptic plan. The idea was that the world had a failsafe if four conditions were met, and these four conditions were basically the Four Horsemen: War, Plague, Famine and Death. I retroactively said the first campaign was War, and the big plan was to hold three more campaigns where things got progressively worse until the Apocalypse happened - in the form of the Tarrasque being released. So I started the second campaign with big ideas in my head... And the campaign petered out in 3-4 games. I ran it to people who stayed at dorms in my high school, and the only time we had was the 2-2,5 hour break in the evenings. I was running Pathfinder at the time, and people just didn't bother with learning a complex ruleset to spend relatively long hours compared to other hobbies. It was a big letdown, but not the worst.</p><p></p><p>I then didn't run a game for a looong time, and only got back into the hobby when 5E was released. I tried to start a D&D group when I was in the first year of undergrad, but people never had the time. The second year I managed to run a 5-6 session minicampaign that ended up forming the basis of my first serious campaign world, but then the third year of undergrad had a failed attempt as well. I also tried to run Out of the Abyss to an online group, but that game petered out after 6-7 games.</p><p></p><p>For the next three years, I got one group that succesfully completed its campaign, but when I tried to start a Mage: The Ascension game with the same group, that game fizzled. Since then, all my campaigns have been hits! It helps that I only did two more, and the second one is more of an epilogue to the three-year game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>So overall, I'd say I had... Four failed campaigns. So far two of my campaigns were brought to completion, though currently there are two more that will hopefully be completed. I hope I'll keep the completed campaign tally higher in the future!</p></blockquote><p></p>
[QUOTE="Ondath, post: 8940127, member: 7031770"] I am lucky in that the first campaign I ran reached its intended ending point, and I managed to complete another campaign and currently have two other campaigns that are on their way to be completed succesfully. But I had a fairly bumpy start after the first campaign for... Almost 5-6 years! The immediate follow-up to my first ever campaign ended up trailing away to nothingness. The first campaign had ended with widespread war, and I had teased Mind Flayers having some big apocalyptic plan. The idea was that the world had a failsafe if four conditions were met, and these four conditions were basically the Four Horsemen: War, Plague, Famine and Death. I retroactively said the first campaign was War, and the big plan was to hold three more campaigns where things got progressively worse until the Apocalypse happened - in the form of the Tarrasque being released. So I started the second campaign with big ideas in my head... And the campaign petered out in 3-4 games. I ran it to people who stayed at dorms in my high school, and the only time we had was the 2-2,5 hour break in the evenings. I was running Pathfinder at the time, and people just didn't bother with learning a complex ruleset to spend relatively long hours compared to other hobbies. It was a big letdown, but not the worst. I then didn't run a game for a looong time, and only got back into the hobby when 5E was released. I tried to start a D&D group when I was in the first year of undergrad, but people never had the time. The second year I managed to run a 5-6 session minicampaign that ended up forming the basis of my first serious campaign world, but then the third year of undergrad had a failed attempt as well. I also tried to run Out of the Abyss to an online group, but that game petered out after 6-7 games. For the next three years, I got one group that succesfully completed its campaign, but when I tried to start a Mage: The Ascension game with the same group, that game fizzled. Since then, all my campaigns have been hits! It helps that I only did two more, and the second one is more of an epilogue to the three-year game. :P So overall, I'd say I had... Four failed campaigns. So far two of my campaigns were brought to completion, though currently there are two more that will hopefully be completed. I hope I'll keep the completed campaign tally higher in the future! [/QUOTE]
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