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<blockquote data-quote="MGibster" data-source="post: 8944732" data-attributes="member: 4534"><p>Failure to Launch: In the early 1990s, we were going to play a GURPS martial arts game in the vein of Bruce Lee and Van Damme movies. One of the players insisted that he'd be the gun guy and our characters would be his support. We tried explaining to him that we wanted more Black Belt Jones and less Schwarzenneger, but he wouldn't budge. We ended up scrapping the idea and playing something else. </p><p></p><p>Collapsed Under Its Own Weight: We were playing d20 Call of Cthulhu, and at one point were all ended up in the same asylum. One of the PCs ends up going on a killing spree murdering many doctors, nurses, and orderlies and the keeper ended up saying, "I'm honestly not sure I can think of any way for your characters to ever walk free again" and we ended the campaign there. </p><p></p><p>Killed by Toxicity: I was running a Ravenloft campaign for D&D 3.0, and having a hard time because several of the players just couldn't show up. I had a heart-to-heart explaining to them that it was difficult planning a campaign when I didn't know who was going to show up or even if enough people would show up to the game. I asked if they'd be able to commit to being at the game and on time and none of them were able to. So I thanked them for their time and ended the campaign.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8944732, member: 4534"] Failure to Launch: In the early 1990s, we were going to play a GURPS martial arts game in the vein of Bruce Lee and Van Damme movies. One of the players insisted that he'd be the gun guy and our characters would be his support. We tried explaining to him that we wanted more Black Belt Jones and less Schwarzenneger, but he wouldn't budge. We ended up scrapping the idea and playing something else. Collapsed Under Its Own Weight: We were playing d20 Call of Cthulhu, and at one point were all ended up in the same asylum. One of the PCs ends up going on a killing spree murdering many doctors, nurses, and orderlies and the keeper ended up saying, "I'm honestly not sure I can think of any way for your characters to ever walk free again" and we ended the campaign there. Killed by Toxicity: I was running a Ravenloft campaign for D&D 3.0, and having a hard time because several of the players just couldn't show up. I had a heart-to-heart explaining to them that it was difficult planning a campaign when I didn't know who was going to show up or even if enough people would show up to the game. I asked if they'd be able to commit to being at the game and on time and none of them were able to. So I thanked them for their time and ended the campaign. [/QUOTE]
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