Failed construction works of your world?

DMH

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Though magic makes this difficult, are there any great works (dams, cities, channeled rivers, etc.) that have failed due to poor planning or physical disasters (not invasions)? Or just a lack of funds?
 

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In one kingdom in my homebrew, the capitol city was moved because they couldn't get rid of a plague that was running through the populace. Even though it was a couple of hundred years ago, they never moved it back to the original city. People still live in the old capitol, but it's in shambles compared to it's old glory.
 

A major ruin imc is Nau-Modu (based on the real world Nan Madol in Ponape) built by twin scorcerer/Psions who transported the coral blocks singlehandedly and built the city in a night.

They were eventually replaced by the evil Kings of Dua who becoming decadent began to sacrifice the people to their giant conga eel gods etc etc rebellion occured and the city was abandoned and fell into ruin.

Now what is unknown is that the twins originally built the city to guard the gates of Kuwatawata (the entrance to the Underworld) where the Dark god is imprisoned) the foundation stone of Nau Modu is the last of the five Sacred Stones which together form the key to the Gates (and thus begind the uber-plot of the campaign)
 
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On Dragon Earth New Orleans had to be moved when the Mississippi changed course in 1975.

There was a war going on, and the United States didn't have the resources needed to keep the river in its old course. Subsequent to the move the Gulf of Mexico sort of advanced up to the old site of New Orleans and flooded the place. Tourists view the ruins through glass-bottomed boats.
 

In one of my old homebrew worlds, the central religious feature was a tall unfinished tower. Its construction was begun long ago in a rare age of peace, when all the humanoid peoples of the world came together for one purpose. They planned to build it tall enough to reach the heavens and grant them entry into the realm of the gods.

Of course the gods didn't like that idea. One day they sent a great omen to all the people of the world, warning of tremendous destruction and woe if they continued on their path.

Unlike the builders in a similar old story, these people actually listened, and abandoned construction of the tower. That's why all people in that world spoke a single language (which D&D calls "Common"), rather than being split up into national and regional tongues. The half-finished stump of the tower was left in place, as a reminder that mortals shouldn't challenge the gods.

I don't think I ever actually managed to run a campaign in that world. I should dig out my notes again, it would work really well with 3E.
 

Well, since it is pretty hard to swing a dead cat in Urbis without hitting a couple of Mad Architects, failed constructions are pretty common.

However, the biggest disaster site has to be the Eternal Storm, a region where a couple of nexus towers (towers that channel magical energies) broke down catastrophically and ripped open holes to various elemental planes. A thousand years later the whole region is still blasted by the fury of the elements...
 

Hmmm, I've got lots of abandoned or incompletely repaired construction. My setting suffered through several wars before being taken over by dragons. Under their draconian* rule most of the populaces have never recovered.

The dragons toasted most of the defensive structures and have kept the majority around to remind the people not to get uppity. Some of the dragonlords have outlawed specific (or all!) religions, resulting in a plethora of abandoned and incomplete temples.

*Well it is!
 
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Well, theres a lot of ruined castles and a few abandoned cities, but I hadn't thought of any "_____'s Folly" type things.

In one of my old homebrew worlds, the central religious feature was a tall unfinished tower. Its construction was begun long ago in a rare age of peace, when all the humanoid peoples of the world came together for one purpose. They planned to build it tall enough to reach the heavens and grant them entry into the realm of the gods.

Of course the gods didn't like that idea. One day they sent a great omen to all the people of the world, warning of tremendous destruction and woe if they continued on their path.

Unlike the builders in a similar old story, these people actually listened, and abandoned construction of the tower. That's why all people in that world spoke a single language (which D&D calls "Common"), rather than being split up into national and regional tongues. The half-finished stump of the tower was left in place, as a reminder that mortals shouldn't challenge the gods.

I don't think I ever actually managed to run a campaign in that world. I should dig out my notes again, it would work really well with 3E.

This kicks butt. Perfect for my arrogant half-elven world-architects. *Yoink*
 

Oh gods yes! And quite a few delayed ones - in my Iron Kindoms game one of the major plots is someone deliberately delaying work on the railroad in Cygnar.

In my 1630s game there are a number of failed or delayed cathedrals.

There is a 'Great Wall' that was undercut by water and collapsed.

In a bunch of my games:

There are several cities that were built over marshy ground and continue to sink every year.

Castles with blind spots.

A dam that is going to give way in the not so distant future, in my Steampunk game, destroying several towns.

Gunpowder stores without blow away roofs.

Steam engines with insufficient strength to the boiler.

And one of these days I want to recreate the Boston Molasses Tragedy. (Really.)

The Auld Grump
 

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