TheAuldGrump
First Post
wingsandsword said:The Babylon Project. It was everything a licensed RPG shouldn't be: no rules for playing during the actual time of the show (in fact the book says you must play before Babylon 5 is actually built), no pictures from the show other than an exterior shot of the station on the cover (mediocre drawings for all the illustrations, of about the quality of a talented amateur), no stats for the main characters (and a tiny disclaimer that the book in no way depicted any characters from the show, what kind of strange licensing deal did they have?), a game about warring stellar powers and no starship combat system in any way.
Then there was the actual writing of the book, the system was a strange blend of rules-light and ultra complicated. Very simple task resolution, but hit-location charts that were daunting to say the least. The system was poorly explained, and you couldn't learn a dang thing from just picking it up and looking through it, I owned that book for well over a year before I even understood how the system worked, and that was only when I decided I was going to sit down and read the entire thing cover-to-cover (which just drove the lameness home). I realized how the game was supposed to run, but I also realized it had huge holes and gaps in it that made it practically unplayable for anything other than a one-shot that was tightly scripted to work around the gaps, and that if I ever ran a Babylon 5 RPG, it would never, ever be with this system.
The game was practically unplayable with just the core book, they made one suppliment, which I didn't even bother to pick up. I hear it had an attempt at a starship combat system, but you had to buy a suppliment to have space battles in a space game? What is this, Star Wars Galaxies?.
Hmmm, I ran a campaign of BP for 3 years, and never had a problem. I rather liked the to hit system, in play it went very quickly indeed. But it was one of those games that you actually had to play in order to 'get' the system.
Bacground wise it was a bit thin, getting the okays from the studio was much slower than they had hoped for, six months passing between them sending the studio a copy and getting even a 'this needs changing' response. The Earthforce supplement did help with the lack of background, and had a much better space combat system than that included with B5 D20.
As for RPGs with separate space combat systems - I can think of 6.5 off hand. Star Warriors for the Star Wars RPG, Brilliant Lances for Traveler the New Era (and Battle Rider the massed space combat game, my .5), Delta V for Space Opera, Mayday for the original Traveller, Star Cruiser for 2300AD, and the one that went with Star Frontiers that I can never remember the name of... Knight Hawks? I have no doubt that there were others.
The Auld Grump