eyebeams said:
I stand by my comment. Obviously, not everybody is going to buy in with as much frequency, but that isn't the same as being to sole purchaser. It's:
1) Not fair to the person who buys the books.
2) Increases hassle at the table.
3) reduces the amount of variety.
4) Gives too much authority and responsibility to the person buying the books.
To wit: A group where one person buys all the books is not, in my view, a healthy gaming group. Heck, I'll go farther and say that groups where one person is constantly GMing is usually somewhat problematic as well..
Wow. That is so far off base it's hilarious.
1. I've already discussed the arrangement I have with my group, so I won't go into it again. Needless to say, I don't feel like I'm being treated unfairly.
2. The only time there's hassle at the table is when we're trying out a new game for the first time. Then there's usually one (sometimes two) books at the table being passed around while the players make their first character, after that, it's not a problem.
3. That's just crazy. On any give gaming night we can play D&D, Star Wars, D20 Modern, Babylon 5, WHFRP, RIFTS, M&M, or any of the myriad of boardgames in the group's possession. Even with me running 95% of the games, I have so much material at my disposal that the group never knows what they are going to face. No variety? Hardly.
4. I don't see how the DM has too much authority by buying most of the books. The way I see, a good DM sees what the group wants out of the campaign and then uses whatever books he sees fit to build the campaign with the ideas the group gave him. After all, the DM is running the game. As for Responsibility, I don't know where that factors in to anything. I buy gaming books because I have the disposable income to do so, not to mention the fact I like addin new elements into the game. Even if I didn't buy any new books, I'd still be the DM just for the fact that I'm the only person that really enjoys running the RPG's. Other players may run our sessions of Hero Quest, Warhammer Quest, Doom, and the like, but I'm the primary DM for old-fashioned RPG's.
Our group is about as healthy as it gets. We don't get to play much anymore, but that's because I've moved over an hour away. Now our occasional game nights are less long term campaigns and more one shots. We're always trying something new, but we have our favorites we come back to. There's no burn-out, no bickering, and we're all still having a good time. It doesn't get any more healthy than that, IMO.
eyebeams said:
I didn't criticize Erik Mona at all, except perhaps to say that I suspect that the sample of readers is skewed. The SSS GW was not, as far as I know, entirely designed for folks who remember the original (leaving aside my opinion that people's recollections of what Gamma World was like and about are so severely skewed as to be non-fact). In fact, the terms of the license made that flat out impossible. But as far as I know, nobody's written long laments about WotC forcing one of their own properties to divert from its origin.
When you put out a PA game that is titled the same as a line that has the long line of material and as large of a fanbase as GW, you bet your butt that that fanbase is automatically the primary group of people that are going to buy the book. The audience comes with a certain idea of how they would like the setting and rules to be. If S&SS wanted to put out a PA game, they simply should have and they wouldn't have had to worry about all the flak they got from GW fans. They still would have gotten flak for putting out a low-quality ruleset, however. If someone put out a game called "Willow" and then filled it with Technology and tin men, they would have failed also. Even if the rules were top notch, they still missed the mark as far as the target fanbase is concerned.
Kane