Lanefan
Victoria Rules
Common sense and naturalistic logic both work just fine if - and it's a very important if - communication remains clear and open.Along with "Common sense isn't common", I would add the observation that "Naturalistic logic isn't Natural" as both qualities are very subjective..
Statements like "I don't understand how you can misinterpret this situation, it's crystal clear to me", and "I don't need to provide explanations, it should be obvious" are symptomatic of such failures to communicate, and I've seen them again and again.
The problems always seem to originate from someone expecting someone else to read their mind.
Where I find that the more rules there are, the more things get dragged down by discussions/arguments about said rules; which isn't entertaining in the slightest. Verisimilitude and consistency within the gameworld are absolutely vital if one expects to achieve and maintain any sort of immersion at all.I prefer to use rules systems rather than personal opinions on "naturalistic logic" to run a game, as the former is accessible to everyone and can be debated, whereas disagreements as to the latter are immediately personal as potentially disagreeing with the worldview of the DM.
My own mantra as its evolved is that the DMs responsibility is to run an entertaining and accessible game for all involved and that versimilitude and fidelity to setting are secondary considerations. I've seen too many games where theoretical considerations have dragged the game to places that aren't fun for some of the participants.
That said, the bit I've bolded of yours above is very well put. I'm particularly glad you included "entertaining", as the entertainment side seems of late to be taking second place to the rules-arbiter side.
Or sometimes people read their Gygax where it says the DM is the final authority.Manbearcat said:Sometimes, folks are miraculously on the same page from the word go. Sometimes, the social dynamics (the GM is an overwhelming alpha, folks are willing to cede full authority even in disagreement, folks don't take play too seriously, the group is able to solve disputes quickly and amenably) render the above moot.

Personally, I think one major key is something you hit on here: don't take any of it too seriously. Relax, have some fun, roll some dice, kill some Orcs, loot some treasure chests, then go back to town and expose the King's chamberlain as an outright fraud - it's all in a good night's play.
Lan-"if nobody ever laughs while at the table, something's wrong"-efan