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General Tabletop Discussion
*Dungeons & Dragons
Falchion & Finesse?
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<blockquote data-quote="Kobold Stew" data-source="post: 6368590" data-attributes="member: 23484"><p>As was pointed out to me a few weeks ago, there are a few unexpected synergies that make a 2-handed finesse weapon disproportionately powerful:</p><p></p><p>* finesse weapons can be used for sneak attack </p><p>* two-handed weapons can benefit from the great-weapon fighter ability. </p><p></p><p>A Fighter 1/Rogue x, then would be in a position to re-roll all 1s and 2s on SA dice (doubling when crated), which would be much more effective than any other weapon in the game. In addition, the proposed damage of the falchion (2d4) means that there will be even more 1s and 2s. </p><p></p><p>Obviously, both of these could be removed (sneak attack dice do not benefit from the GWF ability; GWF only re-rolls when total damage = 1 or 2, not each die), but seeing the way others have understood these abilities, it's clear that there is not unified opinion on these boards about the rulings in any case, and this makes things worse (i.e. more imbalanced).</p><p></p><p>So in addition to the real-world simulation reasons that have been described, there are very practical reasons why there are no two-handed finesse weapons.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6368590, member: 23484"] As was pointed out to me a few weeks ago, there are a few unexpected synergies that make a 2-handed finesse weapon disproportionately powerful: * finesse weapons can be used for sneak attack * two-handed weapons can benefit from the great-weapon fighter ability. A Fighter 1/Rogue x, then would be in a position to re-roll all 1s and 2s on SA dice (doubling when crated), which would be much more effective than any other weapon in the game. In addition, the proposed damage of the falchion (2d4) means that there will be even more 1s and 2s. Obviously, both of these could be removed (sneak attack dice do not benefit from the GWF ability; GWF only re-rolls when total damage = 1 or 2, not each die), but seeing the way others have understood these abilities, it's clear that there is not unified opinion on these boards about the rulings in any case, and this makes things worse (i.e. more imbalanced). So in addition to the real-world simulation reasons that have been described, there are very practical reasons why there are no two-handed finesse weapons. [/QUOTE]
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