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Falchion & Finesse?
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<blockquote data-quote="DEFCON 1" data-source="post: 9014593" data-attributes="member: 7006"><p>There are two separate issues here regarding this issue, and the big question you need to ask yourself when determining whether something like this should be added to your game is exactly why you would want a Two-Handed Finesse weapon like a 'Falchion'.</p><p></p><p>The first reason of course is aesthetics. Whether you think agile characters should use weapons two-handed in the fiction, whether the name 'falchion' is the appropriate choice for this type of weapon, whether curved blades should have a two-handed version, etc. These are all just flavor choices and decisions and really only matter to your personal taste and the tastes of your players who wish to use them.</p><p></p><p>The second reason is mechanics. What does a Two-Handed Finesse weapon serve in the game mechanically, and why should it be added? And this is where the answer is simple-- the only mechanical reason to have a Two-Handed Finesse weapon in the game is to give high-Dexterity characters a weapon that does more damage than the best Finesse weapon in the game currently, the Rapier.</p><p></p><p>If you are a DEX-fighter or a Rogue and all you care about is a different stylistic choice for a 1d8 Martial Finesse weapon than the Rapier... you can just use the Rapier stats and refluff it to look like a different weapon all you want. That doesn't matter at all. You want your elf's 1d8 Martial Finesse weapon to have a curved blade because it's more "elf-like" and you have a thing for those blades you saw in the Lords of the Rings movies? Then use the Rapier and call it and describe it whatever way you want.</p><p></p><p>But my guess is that anyone who is looking for a Two-Handed Finesse weapon is because they are looking for a mechanical bonus above and beyond what they can get with the Rapier. Maybe they want a higher damage die? Maybe they want Reach? Maybe they want the Heavy property so that they can use the Great Weapon Master feat as a DEX-based character or a Rogue that can add Sneak Attack damage to it as well? For all those players... you as a DM have to decide just how much extra damage or stuff you are wiling to give to the DEX-based warrior or Rogue in your group. Maybe the extra point of damage by a higher weapon die doesn't really impact things at your table? In which case, then go ahead. But if you suspect your Rogue player is a min-maxer who indeed is looking for a way to combine Sneak Attack and GWM into a massive damage-dealer above and beyond the others in your group... then you probably should say no.</p><p></p><p>Me personally? I actually have removed Rapier from my games and instead have made Longsword a Finesse weapon. My reason of course being that Elves in the 2014E book were given longsword proficiency as an elvish racial feature, but no elf would ever actually ever want to use it because they were normally a DEX-based race. So by making Longswords Finesse there was now a reason why elves would have that proficiency and actually make use of it. And of course the kicker to this is that because the Longsword is Versatile, DEX-based characters and Rogues now got to have their higher-damage two-handed Finesse weapon-- 1d10 when using the longsword in two hands. The result? Nothing actually changed-- any melee rogues that got made still went with two-weapon fighting instead. So even the damage die bump from the Versatile property didn't matter to the players at all, they still preferred the two attacks for better Sneak Attack opportunities. Which leads me to guess that a Two-Handed 1d10 Martial Finesse weapon is probably not any sort of actual problem because who knows if any DEX-based character would still even want it necessarily.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9014593, member: 7006"] There are two separate issues here regarding this issue, and the big question you need to ask yourself when determining whether something like this should be added to your game is exactly why you would want a Two-Handed Finesse weapon like a 'Falchion'. The first reason of course is aesthetics. Whether you think agile characters should use weapons two-handed in the fiction, whether the name 'falchion' is the appropriate choice for this type of weapon, whether curved blades should have a two-handed version, etc. These are all just flavor choices and decisions and really only matter to your personal taste and the tastes of your players who wish to use them. The second reason is mechanics. What does a Two-Handed Finesse weapon serve in the game mechanically, and why should it be added? And this is where the answer is simple-- the only mechanical reason to have a Two-Handed Finesse weapon in the game is to give high-Dexterity characters a weapon that does more damage than the best Finesse weapon in the game currently, the Rapier. If you are a DEX-fighter or a Rogue and all you care about is a different stylistic choice for a 1d8 Martial Finesse weapon than the Rapier... you can just use the Rapier stats and refluff it to look like a different weapon all you want. That doesn't matter at all. You want your elf's 1d8 Martial Finesse weapon to have a curved blade because it's more "elf-like" and you have a thing for those blades you saw in the Lords of the Rings movies? Then use the Rapier and call it and describe it whatever way you want. But my guess is that anyone who is looking for a Two-Handed Finesse weapon is because they are looking for a mechanical bonus above and beyond what they can get with the Rapier. Maybe they want a higher damage die? Maybe they want Reach? Maybe they want the Heavy property so that they can use the Great Weapon Master feat as a DEX-based character or a Rogue that can add Sneak Attack damage to it as well? For all those players... you as a DM have to decide just how much extra damage or stuff you are wiling to give to the DEX-based warrior or Rogue in your group. Maybe the extra point of damage by a higher weapon die doesn't really impact things at your table? In which case, then go ahead. But if you suspect your Rogue player is a min-maxer who indeed is looking for a way to combine Sneak Attack and GWM into a massive damage-dealer above and beyond the others in your group... then you probably should say no. Me personally? I actually have removed Rapier from my games and instead have made Longsword a Finesse weapon. My reason of course being that Elves in the 2014E book were given longsword proficiency as an elvish racial feature, but no elf would ever actually ever want to use it because they were normally a DEX-based race. So by making Longswords Finesse there was now a reason why elves would have that proficiency and actually make use of it. And of course the kicker to this is that because the Longsword is Versatile, DEX-based characters and Rogues now got to have their higher-damage two-handed Finesse weapon-- 1d10 when using the longsword in two hands. The result? Nothing actually changed-- any melee rogues that got made still went with two-weapon fighting instead. So even the damage die bump from the Versatile property didn't matter to the players at all, they still preferred the two attacks for better Sneak Attack opportunities. Which leads me to guess that a Two-Handed 1d10 Martial Finesse weapon is probably not any sort of actual problem because who knows if any DEX-based character would still even want it necessarily. [/QUOTE]
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