Faldirin

ChimericDream

First Post
Something that I've had for a little while now, but just getting around to posting. They're a pretty much complete race, but if something looks way out of whack, I'm willing to take a look.

A frail, but intelligent and charismatic race, Faldirin are primarily storytellers, sages, crafters, and aristocrats.

Personality: Faldirin enjoy the thrill that comes with learning and creating. Their insightful nature also helps them to be natural negotiators and leaders.

Physical Description: Faldirin are a tall, feline race. Their body is covered with short, soft fur ranging in in color from whites and light grays to darker colors such as brown or black.

Relations: Because of their intellectual and soft-spoken nature, Faldirin find it easy to get along with most races. Humans and elves find themselves most at ease with Faldirin, but the feline race's love of learning and crafting make them close friends of gnomes. Halflings and dwarves get along with Faldirin fine, and generally prefer them over some of the less civilized races. While Faldirin do not commonly associate with orcs and other races of a more warlike nature, their diplomatic prowess keeps them on a neutral field when dealing with these races.

Alignment: Faldirin tend towards neutral alignments, owing to their affinity for knowledge and crafting. Some more aristocratic Faldirin follow lawful paths, while very few chaotic Faldirin to be found in the world. Faldirin are usually neutrally or good aligned.

Lands: Faldirin do not have many lands of their own. Their race came to the cities from the woodland realms and can be found in nearly all civilized places.

Religion: Many Faldirin are followers of Dallin Skordal, also known as The Artificer. Faldirin share his love of creating. In addition, some Faldirin (particularly those who become Aristocrats) choose to lead a less pious life and instead devote their energies to serving the causes of mortals as opposed to serving a deity.

Language: Faldirin speak Common and Faldirin. Because of their love of knowledge, Faldirin tend to learn many different languages.

Names: Faldirin names tend to be short and simple, with a graceful quality to them that accompanies their charismatic nature.
Male Names: Kitri, Sola
Female Names: Briaa, Milae

Adventurers: The majority of Faldirin who are found adventuring are those who have followed the path of the Inventor. Their curiosity has gotten the better of them, and they roam the world in seek of knowledge and new types of magical items. Faldirin who become Aristocrats are far less likely to be found wandering throughout Pannotia, though they can be encountered in many of the major civilized cities.

Racial Traits
  • -2 Str, -2 Con, +2 Int, +2 Cha: Faldirin are not built for fighting, but they have a superior intellect and natural ease with others.
  • Medium: As medium creatures, Faldirin have no special bonuses or penalties due to their size.
  • Faldirin base land speed is 40 ft.
  • Low-Light Vision: Faldirin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • +2 racial bonus on diplomacy and sense motive checks. Faldirin are natural speakers, and are quick to pick up subtleties in another's words and movements.
  • +2 to two craft skills of the character's choice. The Faldirins' natural affinity for creating makes them excellent crafters. Once this choice is made, it cannot be changed.
  • Automatic Languages: Common and Faldirin. Bonus Languages: Any (other than secret languages, such as Druidic).
  • Favored Class: Aristocrat or Inventor. A multiclass Faldirin's Aristocrat or Inventor levels do not count when determining whether he takes an experience point penalty for multiclassing. Faldirin are natural speakers and creators. Note: Only one of these classes can serve as the favored class for any given character. The player chooses at the time of character creation which class is treated as the favored class. The other is treated normally when multiclassing.
 

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I think that this race is well done, and while not a good fit in some campaigns it would be a very powerful race in a less combat-focused one.

One issue might be that this is an almost ideal race for an arcane caster like wizard or sorcerer, as the added speed helps to make up for the lower HP, and the STR penalty hardly makes up for both INT and CHA bonuses.
 

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