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Fall of the Broken - Rogue Gallery
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<blockquote data-quote="Zurai" data-source="post: 3930270" data-attributes="member: 52324"><p>First, this really should be put in the Plots, Places, and Rogues forum, rather than in Talking the Talk.</p><p></p><p>Second...</p><p></p><p><strong><span style="color: seagreen">Finn Alastair Kincadd</span></strong></p><p>Male Human Swordsage 4</p><p>CG Humanoid (human)</p><p><strong>Initiative</strong>: +9</p><p><strong>Senses</strong>: Listen +10, Spot +3</p><p><strong>Languages</strong>: Common, Gnome, Elven</p><p></p><p><strong>AC</strong> 21, touch 17, flat-footed 17; +4 Armor, +4 Dex, +3 Wisdom</p><p><strong>Hit Points</strong>: 36 (4 HD)</p><p><strong>Fortitude</strong> +2, <strong>Reflex</strong> +8, <strong>Will</strong> +7</p><p></p><p><strong>Speed</strong> 30'</p><p><strong>Melee</strong> short sword +9 (1d6+4 / 19-20 x2) or</p><p><strong>Melee</strong> dagger +8 (1d4+4 / 19-20 x2) or</p><p><strong>Ranged</strong> dagger +6 (1d4+4 / 19-20 x2)</p><p><strong>Base Attack Bonus</strong>: +3; <strong>Grapple</strong>: +3</p><p><strong>Maneuvers Known</strong>: </p><p>Desert Wind: <em>Wind Stride</em></p><p>Diamond Mind: <em>Moment of Perfect Mind, Action Before Thought</em></p><p>Setting Sun: <em>Counter Charge</em></p><p>Shadow Hand: <em>Clinging Shadow Strike, Shadow Blade Technique, Shadow Jaunt, Cloak of Deception</em></p><p>Tiger Claw: <em>Wolf Fang Strike</em></p><p><strong>Stances Known</strong>: </p><p>Setting Sun: <em>Step of the Wind</em></p><p>Shadow Hand: <em>Child of Shadow</em></p><p></p><p></p><p><strong>Abilities</strong> Str 10, Dex 19, Con 13, Int 14, Wis 16, Cha 15</p><p><strong>Special Qualities</strong>: Quick to Act, Discipline Focus, AC Bonus</p><p><strong>Feats</strong>: Adaptive Style (flaw bonus), Improved Initiative (flaw bonus), Shadow Blade (human bonus), Desert Wind Dodge (1st level), Weapon Finesse (3rd level)</p><p><strong>Flaws</strong>: Murky-Eyed (reroll concealment miss chance, take lower roll), Shaky (-2 to ranged attacks)</p><p><strong>Traits</strong>: Easygoing (+1 Gather Information, -1 Intimidate and Sense Motive), Polite (+1 Diplomacy, -2 Intimidate)</p><p><strong>Skills</strong>: Bluff +7 (5 ranks, 2 cha), Concentration +8 (7 ranks, 1 con), Diplomacy +9 (0 ranks, 2 cha, 1 trait, 6 synergy), Disguise +4 (0 ranks, 2 cha, 2 synergy), Gather Information +5 (2 ranks, 2 cha, 1 trait), Hide +11 (7 ranks, 4 dex), Intimidate +1 (0 ranks, 2 cha, 2 synergy, -3 traits) Knowledge: Local +7 (5 ranks, 2 int), Knowledge: Nobility +7 (5 ranks, 2 int), Listen +10 (7 ranks, 3 wis), Move Silently +11 (7 ranks, 4 dex), Sense Motive +9 (7 ranks, 3 wis, -1 trait)</p><p><strong>Equipment</strong>: (2700g; 280g, 35s remains)</p><p>mithral chain shirt (1250g, 12.5lb)</p><p>masterwork short sword (310g, 2lb)</p><p>dagger x5 (10g, 5lb)</p><p>backpack (2g, 2lb)</p><p>~small steel mirror (10g, 0.5lb)</p><p>~everburning torch (110g, 1lb)</p><p>belt pouch (1g, 0.5lb)</p><p>traveler's outfit (-g, 5lb)</p><p><em>everlasting rations</em> (350g, 2lb)</p><p><em>everfull mug</em> (200g, -lb)</p><p>potion of <em>cure light wounds</em> x2 (100g, -lb)</p><p>signet ring (5g, -lb)</p><p>travel papers</p><p>identification papers (real)</p><p>identification papers (false identity)</p><p></p><p>light horse (75g)</p><p>riding saddle (10g, 25lb)</p><p>bit and bridle (2g, 1lb)</p><p>saddlebags (4g, 8lb)</p><p>~bedroll (1s, 5lb)</p><p>~disguise kit (50g, 8lb)</p><p>~courtier's outfit (30g, 6lb)</p><p>~feed, 5 days (2.5s, 50lb)</p><p></p><p></p><p></p><p><u>Quick to Act</u>: +1 to initiative.</p><p><u>Discipline Focus</u>: Finn gains the benefit of the Weapon Focus feat for Shadow Hand weapons (dagger, short sword, sai, siangham, unarmed strike, and spiked chain). He also deals +3 damage when initiating a Shadow Hand strike.</p><p><u>AC Bonus</u>: Finn applies his Wisdom bonus to AC when in light armor or no armor, unencumbered, and not using a shield (as Monk except useable in light armor).</p><p></p><p></p><p>[sblock=Readied Maneuvers]Shadow Blade Technique, Shadow Jaunt, Cloak of Deception, Counter Charge, Wind Stride[/sblock]</p></blockquote><p></p>
[QUOTE="Zurai, post: 3930270, member: 52324"] First, this really should be put in the Plots, Places, and Rogues forum, rather than in Talking the Talk. Second... [B][color=seagreen]Finn Alastair Kincadd[/color][/B] Male Human Swordsage 4 CG Humanoid (human) [B]Initiative[/B]: +9 [B]Senses[/B]: Listen +10, Spot +3 [B]Languages[/B]: Common, Gnome, Elven [B]AC[/B] 21, touch 17, flat-footed 17; +4 Armor, +4 Dex, +3 Wisdom [B]Hit Points[/B]: 36 (4 HD) [B]Fortitude[/B] +2, [B]Reflex[/B] +8, [B]Will[/B] +7 [B]Speed[/B] 30' [B]Melee[/B] short sword +9 (1d6+4 / 19-20 x2) or [B]Melee[/B] dagger +8 (1d4+4 / 19-20 x2) or [b]Ranged[/b] dagger +6 (1d4+4 / 19-20 x2) [B]Base Attack Bonus[/B]: +3; [B]Grapple[/B]: +3 [B]Maneuvers Known[/B]: Desert Wind: [I]Wind Stride[/I] Diamond Mind: [I]Moment of Perfect Mind, Action Before Thought[/I] Setting Sun: [I]Counter Charge[/I] Shadow Hand: [I]Clinging Shadow Strike, Shadow Blade Technique, Shadow Jaunt, Cloak of Deception[/I] Tiger Claw: [I]Wolf Fang Strike[/I] [B]Stances Known[/B]: Setting Sun: [I]Step of the Wind[/I] Shadow Hand: [I]Child of Shadow[/I] [B]Abilities[/B] Str 10, Dex 19, Con 13, Int 14, Wis 16, Cha 15 [B]Special Qualities[/B]: Quick to Act, Discipline Focus, AC Bonus [B]Feats[/B]: Adaptive Style (flaw bonus), Improved Initiative (flaw bonus), Shadow Blade (human bonus), Desert Wind Dodge (1st level), Weapon Finesse (3rd level) [b]Flaws[/b]: Murky-Eyed (reroll concealment miss chance, take lower roll), Shaky (-2 to ranged attacks) [b]Traits[/b]: Easygoing (+1 Gather Information, -1 Intimidate and Sense Motive), Polite (+1 Diplomacy, -2 Intimidate) [B]Skills[/B]: Bluff +7 (5 ranks, 2 cha), Concentration +8 (7 ranks, 1 con), Diplomacy +9 (0 ranks, 2 cha, 1 trait, 6 synergy), Disguise +4 (0 ranks, 2 cha, 2 synergy), Gather Information +5 (2 ranks, 2 cha, 1 trait), Hide +11 (7 ranks, 4 dex), Intimidate +1 (0 ranks, 2 cha, 2 synergy, -3 traits) Knowledge: Local +7 (5 ranks, 2 int), Knowledge: Nobility +7 (5 ranks, 2 int), Listen +10 (7 ranks, 3 wis), Move Silently +11 (7 ranks, 4 dex), Sense Motive +9 (7 ranks, 3 wis, -1 trait) [B]Equipment[/B]: (2700g; 280g, 35s remains) mithral chain shirt (1250g, 12.5lb) masterwork short sword (310g, 2lb) dagger x5 (10g, 5lb) backpack (2g, 2lb) ~small steel mirror (10g, 0.5lb) ~everburning torch (110g, 1lb) belt pouch (1g, 0.5lb) traveler's outfit (-g, 5lb) [I]everlasting rations[/I] (350g, 2lb) [I]everfull mug[/I] (200g, -lb) potion of [I]cure light wounds[/I] x2 (100g, -lb) signet ring (5g, -lb) travel papers identification papers (real) identification papers (false identity) light horse (75g) riding saddle (10g, 25lb) bit and bridle (2g, 1lb) saddlebags (4g, 8lb) ~bedroll (1s, 5lb) ~disguise kit (50g, 8lb) ~courtier's outfit (30g, 6lb) ~feed, 5 days (2.5s, 50lb) [U]Quick to Act[/U]: +1 to initiative. [U]Discipline Focus[/U]: Finn gains the benefit of the Weapon Focus feat for Shadow Hand weapons (dagger, short sword, sai, siangham, unarmed strike, and spiked chain). He also deals +3 damage when initiating a Shadow Hand strike. [U]AC Bonus[/U]: Finn applies his Wisdom bonus to AC when in light armor or no armor, unencumbered, and not using a shield (as Monk except useable in light armor). [sblock=Readied Maneuvers]Shadow Blade Technique, Shadow Jaunt, Cloak of Deception, Counter Charge, Wind Stride[/sblock] [/QUOTE]
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