Sammael said:I must admit the risen ultroloth philosopher there didn't make too much sense to me.
Celebrim said:It depends on how divorsed from the underlying theology/mythology you wish to make angels and demons.
Under orthodox theology, speaking of a 'risen fiend' is nonsense. The reason is that angels, fallen or unfallen, are spiritual beings and therefore exist outside of what we modern types would call 'the space-time continium'. When a spiritual being makes a choice, it isn't like the choice which would be made by a mortal being who experiences the universe sequentially and with imperfect knowledge. When a spiritual being makes a choice it is enternal and irrevocable. Thus, when the moment of decision came for the angels, all those that chose good are irrevocably good and incapable of falling, and all those that chose evil are irrevocably fallen and incapable of rising. The full import of thier decision was known at the moment of the choice and there is no information or experience which can possibly alter that decision. Faced with the choice, they will continually and eternally make the same choice.
Since all the angels were originally in an unfallen state, 'a risen fiend' is impossible.
No, it doesn't. That hezrou was something your DM made up, and more power to him/her! That module becomes quite the unending slog without some homebrew spice.Voadam said:Nightfang spire has one
airwalkrr said:I don't think D&D mythology is based on anything resembling Judeo/Christion mythology. I think this was done intentionally because it is better for gaming. In D&D, angels can fall and be redeemed, and demons can turn over a new leaf and then be eaten by fellow demons. The D&D multiverse, as described in the DMG, is not one ruled by a monotheistic being who was betrayed by some angels an unimaginably long time ago. It is a multiverse created, probably cooperatively, by a host of deities with various levels of power and no "overgod" to speak of. Most demons in D&D always were demons. Most angels always were angels. Demons are not fallen angels of long ago (unless you wish to make them such, but that is not what most campaign settings assume).
airwalkrr said:I don't think D&D mythology is based on anything resembling Judeo/Christion mythology.
I think this was done intentionally because it is better for gaming.
In D&D, angels can fall and be redeemed, and demons can turn over a new leaf and then be eaten by fellow demons. The D&D multiverse, as described in the DMG, is not one ruled by a monotheistic being who was betrayed by some angels an unimaginably long time ago.
As far as D&D goes, I tend to use mostly the "action defines alignment" rule, so unless A'kin spends all his night raping baby poodles to make up for his public kindness, he'd end up finding himself not evil anymore.Shemeska said:As for A'kin being risen? He's always smiling. That must mean he's good. Really, trust him. The canonical A'kin at least is evil, evil with a smile. One of the designers of the Planescape line, I believe it was Ray Vallese came right out and said at one point something to the effect of "A'kin is so very evil, don't fool yourself."
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.