I'm not sure what you mean by that... ANYTHING can have bad consequences, whether the world's evil or good.many of his actions, though done for his idea of the greater good, will have evil consequences. He may still be able to make a difference in the world, some evils are lesser than others, but even his victories may turn bitter in the end.
Unless you're telling us "These are your ONLY options, don't think outside the box", that's just plain not true. The only way you can come up with a problem that DOESN't have both a good AND an evil solution IS by railroading. I've yet to come across a situation (that wasn't 100% Contrived) where I couldn't fairly easily see both the evil and good way to deal with it.The problem with the good aligned is that there is not always a good path open to them. I want the PCs to be proactive and a good character can, perhaps, cause the game to slow down because the options available seem less attractive to them than they do to neutral or evil characters
many of his actions, though done for his idea of the greater good, will have evil consequences. He may still be able to make a difference in the world, some evils are lesser than others, but even his victories may turn bitter in the end.
ethandrew said:Okay, so mechanically I have two options that I'm running through my head, and I wanted thoughts. I was thinking:
Transmuter 3 | Master Specialist 6 | Master of the Unseen Hand 4
or
Vow of Poverty Druid 5 | Master of Many Forms 8
Curious, requirements for Master Specialist states a couple class skills at 5 ranks and the ability to cast 2nd level spells. Would you interpret that as being able to qualify for the PrC at 3rd level, when you have the ability to cast 2nd level spells? Or at 4th level, which is what I've listed above.
WarlockLord said:Hi. Sorry I'm late. I was wondering if I could get in with an Archivist11/Alienist 1/Contemplative 1. Kind of the "dark summoner, knower of forbidden lore, wielder of the darkness, etc" IC, and for a more metagamey version, a "what in the Nine Hells is that?" guy. He'd be against the lords, but only to increase his power. Not of depravity, but seeks to prevent it. Neither a servant of the fallen lord of sacrifice nor a servant of self,yet seeks to restore the balance. For only with one can the other survive.
Fine with depravity, just no porn. I like dark stuff, though.
The archivist is here. I'd use contemplative to get the Balance domain from SC, if you'd allow it. Warrior of balance is almost never done, but is a fascinating concept in it's own right.
Does this sound good to you?
Fenris2 said:Hmm, how about a shadowy fighter/rogue sort, undead thrown in for fun? Probably pull the shadow creature template from lords of madness and a +0/1 LA undead such as necropolitan or crypt spawn..
Alternatively a were bat monk. Isn't a dark world appropriate for "bat man" after all?
Third.. um, psionic guy, probably an ardent...
Shayuri said:I think I'd better withdraw.
Not gelling for me. I don't do evil very well anyway. I need to empathize with my PC too much.
Have fun all.
Blackrat said:Now I have a consept. This is something that has been running through my brain from time to time but I have never had a chance to play it. A goblin Druid/Sorcerer/Mythic theurge. He is a bit insane, having delusions of grandeur, believing that he is a great dragon imprisoned to this weak body. And if you are willing to pull it through he could also hear voices in his mind and have even some minor hallucinations.
WarlockLord said:I think I will follow Shayuri and bow out. My guy would clash with an evil party, and I'm not really comfortable with graphic scenes of BoVD nature. Sorry to take up time, and I hope the rest of you have fun.
Jemal said:I'm not sure what you mean by that... ANYTHING can have bad consequences, whether the world's evil or good.
What it sounds like you're saying is that nothing good can come of anything we do, and that we should EXPECT everything to turn out bad, b/c any good deed will be automatically twisted to something bad.. So for example, if I feed a starving child, that means that he'll grow up to be a rapist... Or if I prevent someone from being mugged, he'll go on to kill somebody. If I rescue someone who's been kidnapped, I find out that they're actually the secret mastermind behind an evil cult that sacrifices a hundred innocents a week...
ON the other hand...
Unless you're telling us "These are your ONLY options, don't think outside the box", that's just plain not true. The only way you can come up with a problem that DOESN't have both a good AND an evil solution IS by railroading. I've yet to come across a situation (that wasn't 100% Contrived) where I couldn't fairly easily see both the evil and good way to deal with it.
Can you give me some example of what you think is going to cause good characters problems other than the fact that there's a lot of demons in the world?
Neurotic said:If you allow mix of demi human and planetouched I'd play dwarf mineral genasi, otherwise sacred dwarf from Quintessential dwarf. If fully eradicated then human teatium knight of tolgarium, guardian of Crystal Spire (enclave of wizards, artificers and keepers of human/dwarven/elven/other lore)
Something along the lines of Fig2/Clr(Dumathoin)3/Deepwarden2/Dwarven defender 5 or 6 depending if genasi (+1 ECL).
If human then Fig4/knight of tolgarien9
One of rare dwarves, Ebon of Crystal Spire is guardian of hidden enclave and explorer of deep places searching for both materials to combat demons and way back to his home plane of elemental crystal...
If defending his home can be made proactive by going out and bringing fight to the enemy all the better.
Autumn said:To throw in my two cents, Jemal, I think all Nephtys is saying is that in a world where demons hold ultimate sway, it's somewhat tricky to achieve any power - and therefore any capacity for making things better - without getting your hands very dirty. You can refuse to cosy up with the demon lords, sure, but in that case your life is likely to turn very short, very unpleasant, and very much a lost cause so far as doing any good is concerned. Or else you can walk that line, retaining the demon lords' favor whilst trying your best to do some good along the way. But in that case, it's likely that you're going to have to do a lot of things that don't sit right with you in order to maintain yourself in a position of power.
The way I understand this is in the light of what I've said above. For the greater good, your character might need to do some very bad things. If he takes the path of virtue every time, he'll be trampled underfoot.
Trying to do good in a society like that isn't easy. To take a real world parallel, look at Nazi Germany. For those people who recognized the evil of what the state was doing and wanted to make it better, what were their options? Yes, they could stand up and say 'this is wrong' - that's the path of virtue, and it would have got them arrested instantly. They would have done no good whatsoever.
Or else they could attempt to gain a position of power within the hierarchy and then do what they could to alleviate the horror à la Schindler's List. But that would mean complicity in many, many horrible things along the road that got you to the position where you could help out. And even once you're there, the amount of good you can do might seem a little bit like pissing in the ocean.
No wonder that in the real world, many people chose simply to flee to avoid complicity with a situation that they hated but could do nothing about.
In this setting that's not an option.
Of course, this is DnD, so whilst the baddies are supersized into demons, the goodies are supersized too. We do actually have the remote chance of attaining so much personal power that we can make a very real and very dramatic change. So the option of collaboration for the greater good suddenly seems much more attractive.
* * *
That, any way, is how I have been looking at it. Forgive me if it was presumptuous to go into all that, obviously I'm not Nephtys and I don't speak for him. Just trying to give my input on how I see the setting.
Shayuri said:Or they could join the underground Resistance...supply aid and shelter to rebels...help smuggle people out of the country...
Dangerous, yeah, but doesn't require complicity...and it doesn't require more power than any citizen has.
But it would only really work if everyone wanted to do it.
I really like the idea for this game unfortunately it seems Autumn and I think too much alike... This is very similar to an idea I had in mind. I'll try and think up a different concept. Should full character sheets be posted in this thread or just concepts? If that has already been discussed I must have missed it in my readings.Autumn said:I'm drawn towards the idea of playing a Bard in a setting like this. A wandering chancer who's so far managed to keep just about above water by playing the right games with the right people at the right times, but who is always on the edge of going too far and coming to a sticky end. Also probably not, in the end, a bad person. Perhaps driven to try as far as possible to bring a little light into people's lives, but forced to make a lot of bad compromises in order to carry on with that work.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.