S
Sunseeker
Guest
You should have a cap though.
Why? If they jump from 1000 feet I'll roll 1d10x1000. They'll die all the same as if I had waved my hand and said "you die".
You should have a cap though.
The thing is that actual real life human beings have survived terminal velocity falls. The idea that a demigod-slaying paladin can't take the same impact is a bit mind-bending.
Bug? What bug?
Heroes leap off the exploding roof or window ledge of the evil headquarters and survive.
You want them to die? That's not awesome.
Real-life survivals of such falls are extremely rare (like 1 in 1 million rare).
So, the problem isn't that the demi-god slaying paladin can survive the impact, it's that the demi-god slaying paladin can almost always survive the impact.
For many, it just doesn't make sense.
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Isn't the demigod-slaying paladin like, 1 in a million though?
Don't be silly. 1 in a million means we would have around 7000 demigod-slaying paladins running around on Earth.That's not rare at all.
My preferred solution is to take, say 1d6 damage per 10 feet fallen, up to a max of 20d6. But the dice explode; if you roll a 6, you roll an extra die, and keep rolling as long as you keep rolling sixes.
Bug?
What bug?
Heroes leap off the exploding roof or window ledge of the evil headquarters and survive.
You want them to die? That's not awesome.
Isn't the demigod-slaying paladin like, 1 in a million though?
Why? If they jump from 1000 feet I'll roll 1d10x1000. They'll die all the same as if I had waved my hand and said "you die".