Fallout d20


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Hmm. They should have gone with a more OGL game, rather then D20 Modern, IMO. Something that lets you treat combat rolls as skills, to bring it more in line with the SPECIAL system. Being a fan of all things Fallout, I'll probably give it a looksie.

I'll be disapointed if 'Bloody Mess' isnt an option.
 

The sample on their site (found here) doesn't give me a lot of hope. +1 to Charisma from a trait? Um, in d20 it's +2 or -2, never an odd number. Kind of been that way since 3.0 was released...
 

Enforcer said:
The sample on their site (found here) doesn't give me a lot of hope. +1 to Charisma from a trait? Um, in d20 it's +2 or -2, never an odd number. Kind of been that way since 3.0 was released...
They might have changed the ability score system in some way, such as making it so that ability scores range from -4 to +4, as True20 does.
 


3d6 said:
They might have changed the ability score system in some way, such as making it so that ability scores range from -4 to +4, as True20 does.

No, the book works off of d20 Modern, and d20 Modern uses the same 3-18 ability score scale as D&D 3.x
 

ConanMK said:
No, the book works off of d20 Modern, and d20 Modern uses the same 3-18 ability score scale as D&D 3.x
It uses the d20 Modern rules without alteration? So their Fallout game has classes? Ewww.
 
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I don't mind the classes so much--in a gaming group you don't want each player capable of doing it all. But if it is d20 Modern, then their preview has some serious design flaws in it.
 


Well, it'd be nice to have some Fallout specific rules, like prestige classes (Brotherhood of Steel), specific items (stimpacks, jet, nuke-it cola), races (ghoul, super-mutant), and setting information.
 

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